Adds size/orientation support
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1 changed files with 5 additions and 0 deletions
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@ -37,6 +37,7 @@
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self.preferredFramesPerSecond = 60;
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self.preferredFramesPerSecond = 60;
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[self setupGL];
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[self setupGL];
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game.windowSize = self.view.bounds.size;
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}
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}
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- (void)dealloc{
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- (void)dealloc{
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@ -64,6 +65,10 @@
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// Dispose of any resources that can be recreated.
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// Dispose of any resources that can be recreated.
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}
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}
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-(void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation{
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game.windowSize = self.view.bounds.size;
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}
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- (void)setupGL{
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- (void)setupGL{
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[EAGLContext setCurrentContext:self.context];
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[EAGLContext setCurrentContext:self.context];
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game = [[Game alloc] init];
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game = [[Game alloc] init];
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