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@ -58,6 +58,8 @@ struct App { |
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size_t W = 128; |
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size_t W = 128; |
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size_t H = 128; |
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size_t H = 128; |
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float wait = 2; |
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enum { |
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enum { |
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POS_ATTR, |
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POS_ATTR, |
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TEX_ATTR |
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TEX_ATTR |
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@ -93,7 +95,7 @@ struct App { |
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moggle::gl::active_texture(GL_TEXTURE0); |
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moggle::gl::active_texture(GL_TEXTURE0); |
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moggle::gl::generate_textures(1, &tex); |
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moggle::gl::generate_textures(1, &tex); |
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moggle::gl::bind_texture(GL_TEXTURE_2D, tex); |
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moggle::gl::bind_texture(GL_TEXTURE_2D, tex); |
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moggle::gl::texture_image_2d(GL_TEXTURE_2D, 0, GL_RGBA, W, H, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
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moggle::gl::texture_image_2d(GL_TEXTURE_2D, 0, GL_RGBA32F, W, H, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
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moggle::gl::texture_parameter_i(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
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moggle::gl::texture_parameter_i(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
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moggle::gl::texture_parameter_i(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
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moggle::gl::texture_parameter_i(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
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return tex; |
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return tex; |
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@ -157,9 +159,16 @@ struct App { |
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} |
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} |
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void draw(){ |
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void draw(){ |
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time += 1/60.0f; |
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auto dt = 1/60.0; |
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time += dt; |
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if(wait > 0) wait -= dt; |
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if(wait <= 0){ |
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for(int i = 0; i < 1; ++i){ |
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cl::checky((*k_update)(*cl_queue, W, H, W, H, *cl_image, *cl_image)); |
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cl::checky((*k_update)(*cl_queue, W, H, W, H, *cl_image, *cl_image)); |
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} |
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} |
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cl::checky(cl_queue->finish()); |
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cl::checky(cl_queue->finish()); |
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moggle::gl::clear_color(0.65f, 0.65f, 0.65f, 1.0f); |
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moggle::gl::clear_color(0.65f, 0.65f, 0.65f, 1.0f); |
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@ -176,6 +185,8 @@ struct App { |
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} |
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} |
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void resize(size_t w, size_t h){ |
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void resize(size_t w, size_t h){ |
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wait = 2; |
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W = w; |
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W = w; |
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H = h; |
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H = h; |
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