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(committing very old stuff) Move to moggle. Adds gamma/contrast. Adds rotation. Probably some more. Did not check submodules, might be a broken commit!

master
Joshua Moerman 8 years ago
parent
commit
d7164223bb
  1. 3
      CMakeLists.txt
  2. 2
      contrib/moggle
  3. 2
      lib/CMakeLists.txt
  4. 58
      lib/app.cpp
  5. 41
      lib/app.hpp
  6. 89
      lib/fbo.hpp
  7. 45
      lib/quaternion.hpp
  8. 57
      lib/renderbuffer.hpp
  9. 62
      lib/texture.hpp
  10. 12
      resources/Kernel.cl
  11. 7
      resources/Points.vsh
  12. 3
      resources/Texture.fsh
  13. 2
      src/CMakeLists.txt
  14. 16
      src/main.cpp

3
CMakeLists.txt

@ -3,6 +3,9 @@ cmake_minimum_required(VERSION 2.8)
add_definitions(-std=c++1y)
find_package(boost)
include_directories(SYSTEM ${Boost_INCLUDE_DIRS})
add_subdirectory("contrib")
add_subdirectory("lib")
add_subdirectory("src")

2
contrib/moggle

@ -1 +1 @@
Subproject commit bb8a9ab41750803845dfc540b183d2647e2da8e8
Subproject commit 8845eefc8631ea9bdfc01ed5ff6b598cd65b69ce

2
lib/CMakeLists.txt

@ -2,7 +2,7 @@
file(GLOB sources "*.cpp")
file(GLOB headers "*.hpp")
set(libs common ${JCLWrapper_LIBRARIES} ${JNSAppWrapper_LIBRARIES} ${ImageStreams_LIBRARIES} moggle_xxx)
set(libs common ${JCLWrapper_LIBRARIES} ${JNSAppWrapper_LIBRARIES} ${ImageStreams_LIBRARIES} moggle moggle_xxx)
add_library(common ${headers} ${sources})
target_link_libraries(common ${libs})

58
lib/app.cpp

@ -25,6 +25,33 @@ std::vector<Vertex> quad = {
static const GLsizei FBO_SIZE = 1024;
Parameters::Parameters(cl::Context& cl_context, std::initializer_list<float> x)
: cl_context(cl_context)
, parameters(x)
, cl_parameter_buffer(cl_context, CL_MEM_USE_HOST_PTR, parameters.size() * sizeof(float), &parameters[0])
{}
void Parameters::resize(size_t n){
parameters.resize(n);
cl_parameter_buffer = cl::Buffer(cl_context, CL_MEM_USE_HOST_PTR, parameters.size() * sizeof(float), &parameters[0]);
}
size_t Parameters::size() const {
return parameters.size();
}
float & Parameters::operator[](size_t n){
return parameters[n];
}
float Parameters::operator[](size_t n) const {
return parameters[n];
}
cl::Buffer const & Parameters::get_cl() const {
return cl_parameter_buffer;
}
App::App(GLContext& gl_context)
: gl_vbo(create_vbo(generate_random_points(N)))
, gl_vao(create_vao(gl_vbo))
@ -32,13 +59,14 @@ App::App(GLContext& gl_context)
, gl_quad_vao(create_vao(gl_quad_vbo))
, gl_points_program(create_shader_from_files("Points.vsh", "Points.fsh"))
, gl_texture_program(create_shader_from_files("Texture.vsh", "Texture.fsh"))
, gl_fbo(moggle::fbo::create_default(FBO_SIZE, FBO_SIZE))
, gl_fbo(moggle::create_default_fbo(FBO_SIZE, FBO_SIZE))
, cl_context(create_shared_cl_context(gl_context))
, cl_device(cl_context.getInfo<CL_CONTEXT_DEVICES>().front())
, cl_queue(cl_context, cl_device)
, cl_buffer(cl_context, 0, gl_vbo.id)
, cl_buffer(cl_context, 0, gl_vbo.get_id())
, cl_program(create_cl_program("Kernel.cl"))
, k_update(cl_program, "update")
, parameters(cl_context, {10.962073, 31.211250, 1.537946, 0.013040})
{
moggle::gl::clear_color(0.0f, 0.0f, 0.0f, 1.0f);
@ -55,15 +83,38 @@ void App::draw(std::function<void(void)> bind, std::function<void(void)> flush){
auto dt = 1/60.0;
time += dt;
static quaternion speed(1, 0, 0, 0);
static int frame = 0;
if(frame > 200){
static bool dir = true;
frame = 0;
if(dir) {
speed = quaternion{40.0, 0, 0.1, 0};
dir = false;
} else {
speed = quaternion{40.0, 0.1, 0, 0};
dir = true;
}
speed = normalize(speed);
}
frame++;
rotation = speed * rotation;
auto const mat = quaternion_to_R3_rotation(normalize(rotation));
// OpenCL update
k_update(cl_queue, N, p_s, p_r, p_b, p_dt, cl_buffer);
cl::checky(k_update(cl_queue, N, parameters.get_cl(), cl_buffer));
cl::checky(cl_queue.finish());
// OpenGL to fbo
gl_fbo.bind();
moggle::gl::viewport(0, 0, FBO_SIZE, FBO_SIZE);
if(clear){
gl_fbo.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
gl_points_program.use();
gl_points_program.uniform<moggle::matrix4<float>>("modelmatrix").set(mat);
gl_vao.bind();
moggle::gl::draw_arrays(GL_POINTS, 0, N);
@ -76,6 +127,7 @@ void App::draw(std::function<void(void)> bind, std::function<void(void)> flush){
gl_fbo.get_texture().bind(GL_TEXTURE_2D);
gl_texture_program.uniform<GLint>("tex").set(0);
gl_texture_program.uniform<GLfloat>("maxf").set(maxf);
gl_texture_program.uniform<GLfloat>("gamma").set(gamma);
gl_quad_vao.bind();
moggle::gl::draw_arrays(GL_TRIANGLE_STRIP, 0, 4);

41
lib/app.hpp

@ -1,6 +1,7 @@
#pragma once
#include "fbo.hpp"
#include "quaternion.hpp"
#include <moggle/core/gl.hpp>
#include <moggle/core/shader.hpp>
#include <moggle/core/vao.hpp>
@ -9,6 +10,8 @@
#include <cl2.hpp>
#include <NSGLWrapper.hpp>
#include <initializer_list>
// Used for the bare points
using GLPoint = moggle::hvector4<GLfloat>;
@ -18,16 +21,39 @@ struct Vertex {
moggle::vector2<GLfloat> tex;
};
struct Parameters{
Parameters(cl::Context& cl_context, std::initializer_list<float> x);
void resize(size_t n);
size_t size() const;
auto begin() { return parameters.begin(); }
auto end() { return parameters.end(); }
auto begin() const { return parameters.begin(); }
auto end() const { return parameters.end(); }
float & operator[](size_t n);
float operator[](size_t n) const;
cl::Buffer const & get_cl() const;
private:
cl::Context& cl_context;
std::vector<float> parameters;
cl::Buffer cl_parameter_buffer;
};
struct App {
size_t W = 128;
size_t H = 128;
size_t N = 1 << 18;
size_t N = 1 << 19;
float time = 0;
float p_s = 10.962073;
float p_r = 31.211250;
float p_b = 1.537946;
float p_dt = 0.013040;
float maxf = 500;
float maxf = 10;
float gamma = 2;
bool clear = false;
using quaternion = boost::math::quaternion<float>;
quaternion rotation = quaternion(1, 0, 0, 0);
App(GLContext & gl_context);
void draw(std::function<void(void)> bind, std::function<void(void)> flush);
@ -50,4 +76,7 @@ private:
KernelOp k_update;
cl::Program create_cl_program(std::string file);
public:
Parameters parameters;
};

89
lib/fbo.hpp

@ -1,91 +1,18 @@
#pragma once
#include <moggle/core/gl.hpp>
#include <moggle/core/fbo.hpp>
#include "renderbuffer.hpp"
#include "texture.hpp"
#include <vector>
/*
* One can attach either an external renderbuffer/texture, or move one into fbo
* In the latter case, the fbo will own the renderbuffer/texture
*
* Attachment can be one of: GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, or GL_STENCIL_ATTACHMENT
*/
namespace moggle {
struct fbo {
explicit fbo(bool create_now = false) {
if(create_now) create();
}
~fbo() { destroy(); }
fbo(fbo const &) = delete;
fbo & operator=(fbo const&) = delete;
fbo(fbo && r) : id(r.id) { r.id = 0; }
fbo & operator=(fbo && r) { std::swap(id, r.id); return *this; }
bool created() const { return id; }
explicit operator bool() const { return created(); }
void create(){ if(!id) gl::generate_framebuffers(1, &id); }
void destroy(){ gl::delete_renderbuffers(1, &id); id = 0; }
void bind() {
create();
gl::bind_framebuffer(GL_FRAMEBUFFER, id);
}
GLuint get_id() const {
return id;
}
// Only well defined if the fbo owns the texture
texture & get_texture() {
return textures.front();
}
void attach(GLenum attachment, renderbuffer const & rb){
bind();
gl::framebuffer_renderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, rb.get_id());
}
void attach(GLenum attachment, renderbuffer && rb){
renderbuffers.push_back(std::move(rb));
attach(attachment, renderbuffers.back());
}
void attach(GLenum attachment, GLenum textarget, texture const & t){
bind();
gl::framebuffer_texture_2d(GL_FRAMEBUFFER, attachment, textarget, t.get_id(), 0);
}
void attach(GLenum attachment, GLenum textarget, texture && t){
textures.push_back(std::move(t));
attach(attachment, textarget, textures.back());
}
void clear(GLenum bufferbits){
bind();
gl::clear(bufferbits);
}
static fbo create_default(GLsizei width, GLsizei height){
fbo f;
f.attach(GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture::create(width, height, GL_RGBA32F));
f.attach(GL_DEPTH_ATTACHMENT, renderbuffer::create(width, height, 1, GL_DEPTH_COMPONENT16));
f.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
return f;
}
private:
std::vector<renderbuffer> renderbuffers;
std::vector<texture> textures;
GLuint id = 0;
};
inline fbo create_default_fbo(GLsizei width, GLsizei height){
fbo f;
f.attach(GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, create_texture(width, height, GL_RGBA32F));
f.attach(GL_DEPTH_ATTACHMENT, create_renderbuffer(width, height, 1, GL_DEPTH_COMPONENT16));
f.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
return f;
}
}

45
lib/quaternion.hpp

@ -0,0 +1,45 @@
#pragma once
#include <moggle/math/matrix.hpp>
#include <boost/math/quaternion.hpp>
#include <limits>
#include <stdexcept>
// Will create a R3 rotation if the quaternion is normalized
// Typical use is: mat4 matrix = quaternion_to_R3_rotation(normalize(foo));
template<typename T>
moggle::matrix4<T> quaternion_to_R3_rotation(boost::math::quaternion<T> const & q){
using ::std::numeric_limits;
T a = q.R_component_1();
T b = q.R_component_2();
T c = q.R_component_3();
T d = q.R_component_4();
T aa = a*a;
T ab = a*b;
T ac = a*c;
T ad = a*d;
T bb = b*b;
T bc = b*c;
T bd = b*d;
T cc = c*c;
T cd = c*d;
T dd = d*d;
return {
(aa+bb-cc-dd), 2*(-ad+bc), 2*(ac+bd), 0,
2*(ad+bc), (aa-bb+cc-dd), 2*(-ab+cd), 0,
2*(-ac+bd), 2*(ab+cd), (aa-bb-cc+dd), 0,
0, 0, 0, 1
};
}
namespace boost {
namespace math {
template <typename T>
quaternion<T> normalize(quaternion<T> q){
return q /= abs(q);
}
}
}

57
lib/renderbuffer.hpp

@ -1,57 +1,14 @@
#pragma once
#include <moggle/core/gl.hpp>
#include <moggle/core/renderbuffer.hpp>
namespace moggle {
struct renderbuffer {
explicit renderbuffer(bool create_now = false) {
if(create_now) create();
}
~renderbuffer() { destroy(); }
renderbuffer(renderbuffer const &) = delete;
renderbuffer & operator=(renderbuffer const&) = delete;
renderbuffer(renderbuffer && r) : id(r.id) { r.id = 0; }
renderbuffer & operator=(renderbuffer && r) { std::swap(id, r.id); return *this; }
bool created() const { return id; }
explicit operator bool() const { return created(); }
void create(){ if(!id) gl::generate_renderbuffers(1, &id); }
void destroy(){ gl::delete_renderbuffers(1, &id); id = 0; }
void bind() {
create();
gl::bind_renderbuffer(GL_RENDERBUFFER, id);
}
GLuint get_id() const {
return id;
}
void storage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height){
bind();
gl::renderbuffer_storage(target, internalformat, width, height);
}
void storage_multisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height){
bind();
// TODO: wrap this call
glRenderbufferStorageMultisample(target, samples, internalformat, width, height);
}
static renderbuffer create(GLsizei width, GLsizei height, GLsizei samples = 1, GLenum format = GL_RGBA4){
renderbuffer r;
if(samples <= 1) r.storage(GL_RENDERBUFFER, format, width, height);
else r.storage_multisample(GL_RENDERBUFFER, samples, format, width, height);
return r;
}
private:
GLuint id = 0;
};
inline renderbuffer create_renderbuffer(GLsizei width, GLsizei height, GLsizei samples = 1, GLenum format = GL_RGBA4){
renderbuffer r;
if(samples <= 1) r.storage(GL_RENDERBUFFER, format, width, height);
else r.storage_multisample(GL_RENDERBUFFER, samples, format, width, height);
return r;
}
}

62
lib/texture.hpp

@ -1,62 +1,14 @@
#pragma once
#include <moggle/core/gl.hpp>
#include <moggle/core/gl_type_traits.hpp>
/*
* NOTE:
* in glTexImage2D, border MUST be 0, so this parameter is left out in this interface.
*/
#include <moggle/core/texture.hpp>
namespace moggle {
struct texture {
explicit texture(bool create_now = false) {
if(create_now) create();
}
~texture() { destroy(); }
texture(texture const &) = delete;
texture & operator=(texture const&) = delete;
texture(texture && t) : id(t.id) { t.id = 0; }
texture & operator=(texture && t) { std::swap(id, t.id); return *this; }
bool created() const { return id; }
explicit operator bool() const { return created(); }
void create(){ if(!id) gl::generate_textures(1, &id); }
void destroy(){ gl::delete_textures(1, &id); id = 0; }
void bind(GLenum target) {
create();
gl::bind_texture(target, id);
}
GLuint get_id() const { return id; }
template <typename T>
void image_2d(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLenum format, const T * data){
bind(target);
auto type = gl_type_traits<T>::gl_constant;
gl::texture_image_2d(target, level, internalformat, width, height, 0, format, type, data);
}
void image_2d(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, std::nullptr_t){
bind(target);
gl::texture_image_2d(target, level, internalformat, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
}
//! creates empty texture
static texture create(GLsizei width, GLsizei height, GLint internalformat = GL_RGBA, GLenum target = GL_TEXTURE_2D){
texture t;
t.image_2d(target, 0, internalformat, width, height, nullptr);
return t;
}
private:
GLuint id = 0;
};
//! creates empty texture
inline texture create_texture(GLsizei width, GLsizei height, GLint internalformat = GL_RGBA, GLenum target = GL_TEXTURE_2D){
texture t;
t.image_2d(target, 0, internalformat, width, height, nullptr);
return t;
}
}

12
resources/Kernel.cl

@ -1,7 +1,12 @@
kernel void update(float s, float r, float b, float dt, __global float4* buffer){
kernel void update(__constant float* p, __global float4 * buffer){
size_t i = get_global_id(0);
const float s = p[0];
const float r = p[1];
const float b = p[2];
const float dt = p[3];
const float4 w = buffer[i];
float4 v = w;
@ -9,6 +14,9 @@ kernel void update(float s, float r, float b, float dt, __global float4* buffer)
v.y += dt * (w.x * (r - w.z) - w.y);
v.z += dt * (w.x * w.y - b * w.z);
// if(sin(0.1 * v.x) > 0.3){
// v *= 1.0012f;
// }
buffer[i] = v;
}

7
resources/Points.vsh

@ -1,10 +1,13 @@
#version 330
in vec4 position;
uniform mat4 modelmatrix;
out float mx;
void main(){
gl_Position = vec4(1);
gl_Position.xy = 0.04*position.xy;
gl_Position = 0.04*modelmatrix*(position - vec4(0.0, 0.0, 25.0, 0.0));
// reset depth
gl_Position.zw = vec2(1.0);
mx = cos(0.1337*position.z);
}

3
resources/Texture.fsh

@ -2,11 +2,12 @@
uniform sampler2D tex;
uniform float maxf;
uniform float gamma;
in vec2 tex_coord_;
out vec4 fragColor;
void main(){
fragColor = sqrt(texture(tex, tex_coord_) / maxf);
fragColor = pow(texture(tex, tex_coord_) / (maxf * gamma), vec4(1.0 / gamma));
}

2
src/CMakeLists.txt

@ -3,7 +3,7 @@ set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
file(GLOB sources "*.cpp")
set(libs common ${JCLWrapper_LIBRARIES} ${JNSAppWrapper_LIBRARIES} ${ImageStreams_LIBRARIES} moggle_xxx)
set(libs common ${BOOST_LIBRARIES} ${JCLWrapper_LIBRARIES} ${JNSAppWrapper_LIBRARIES} ${ImageStreams_LIBRARIES} moggle_xxx)
message(STATUS "Linking against the following libraries: ${libs}")
foreach(source ${sources})

16
src/main.cpp

@ -22,16 +22,14 @@ int main() {
}
});
// const float s = 10.962073;
// const float r = 31.211250;
// const float b = 1.537946;
app.create_window({{
{"s", 10.962073, 9, 13, [&](double x){ a->p_s = x; }},
{"r", 31.211250, 30, 32, [&](double x){ a->p_r = x; }},
{"b", 1.537946, 0.0001, 3, [&](double x){ a->p_b = x; }},
{"dt", 0.013040, 0.0001, 0.03, [&](double x){ a->p_dt = x; }},
{"max", 500, 0.1, 50000, [&](double x){ a->maxf = x; }},
{"s", 10.962073, 9, 13, [&](double x){ a->parameters[0] = x; }},
{"r", 31.211250, 30, 32, [&](double x){ a->parameters[1] = x; }},
{"b", 1.537946, 0.0001, 3, [&](double x){ a->parameters[2] = x; }},
{"dt", 0.013040, 0.0001, 0.03, [&](double x){ a->parameters[3] = x; }},
{"max", 20, 0.1, 250, [&](double x){ a->maxf = x*x; }},
{"gamma", 2, 0.1, 10, [&](double x){ a->gamma = x; }},
{"clear", 1, 0, 2, [&](double x){ a->clear = (x >= 1); }},
}});
app.run();