#pragma once #include namespace moggle { inline renderbuffer create_renderbuffer(GLsizei width, GLsizei height, GLsizei samples = 1, GLenum format = GL_RGBA4){ renderbuffer r; if(samples <= 1) r.storage(GL_RENDERBUFFER, format, width, height); else r.storage_multisample(GL_RENDERBUFFER, samples, format, width, height); return r; } }