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53 lines
1.1 KiB
53 lines
1.1 KiB
#pragma once
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#include "fbo.hpp"
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#include <moggle/core/gl.hpp>
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#include <moggle/core/shader.hpp>
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#include <moggle/core/vao.hpp>
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#include <moggle/core/vbo.hpp>
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#include <cl2.hpp>
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#include <NSGLWrapper.hpp>
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// Used for the bare points
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using GLPoint = moggle::hvector4<GLfloat>;
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// Used for rendering a textured quad
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struct Vertex {
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moggle::vector2<GLfloat> pos;
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moggle::vector2<GLfloat> tex;
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};
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struct App {
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size_t W = 128;
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size_t H = 128;
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size_t N = 1 << 18;
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float time = 0;
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float p_s = 10.962073;
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float p_r = 31.211250;
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float p_b = 1.537946;
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float p_dt = 0.013040;
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float maxf = 500;
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App(GLContext & gl_context);
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void draw(std::function<void(void)> bind, std::function<void(void)> flush);
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void resize(size_t w, size_t h);
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private:
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moggle::vbo<GLPoint> gl_vbo;
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moggle::vao gl_vao;
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moggle::vbo<Vertex> gl_quad_vbo;
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moggle::vao gl_quad_vao;
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moggle::shader_program gl_points_program;
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moggle::shader_program gl_texture_program;
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moggle::fbo gl_fbo;
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cl::Context cl_context;
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cl::Device cl_device;
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cl::CommandQueue cl_queue;
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cl::BufferGL cl_buffer;
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cl::Program cl_program;
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KernelOp k_update;
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cl::Program create_cl_program(std::string file);
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};
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