Strange attractors with OpenCL
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#pragma once
#include <moggle/core/gl.hpp>
#include <moggle/core/fbo.hpp>
#include "renderbuffer.hpp"
#include "texture.hpp"
namespace moggle {
inline fbo create_default_fbo(GLsizei width, GLsizei height){
fbo f;
f.attach(GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, create_texture(width, height, GL_RGBA32F));
f.attach(GL_DEPTH_ATTACHMENT, create_renderbuffer(width, height, 1, GL_DEPTH_COMPONENT16));
f.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
return f;
}
}