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#include "Lorenz3D.hpp"
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#include <algorithm>
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#pragma mark -
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#pragma mark ctors
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Lorenz3D::Lorenz3D():
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AttractorKernel(3, 4) {
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init();
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}
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void Lorenz3D::init() {
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// setting some starting values
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std::fill_n(vectorOld, dimension, 1.0);
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std::fill_n(vectorNew, dimension, 1.0);
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}
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#pragma mark -
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#pragma mark attractor
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void Lorenz3D::operator()() {
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std::swap(vectorNew, vectorOld);
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vectorNew[0] = vectorOld[0] + parameters[0] * parameters[1] * (vectorOld[1] - vectorOld[0]);
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vectorNew[1] = vectorOld[1] + parameters[0] * (vectorOld[0] * (parameters[2] - vectorOld[2]) - vectorOld[1]);
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vectorNew[2] = vectorOld[2] + parameters[0] * (vectorOld[0] * vectorOld[1] - parameters[3] * vectorOld[2]);
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}
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/*
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4D:
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new_point[0] = point[0] + param[0] * param[1] * (point[1] - point[0]);
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new_point[1] = point[1] + param[0] * (point[0] * (param[2] - point[2]) - point[1] + point[3]);
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new_point[2] = point[2] + param[0] * (point[0] * point[1] - param[3] * point[2]);
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new_point[3] = point[3] - param[0] * param[4] * point[0];
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break;
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*/
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