My old project for strange attractors
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#ifndef UNRAVEL_HPP
#define UNRAVEL_HPP
#include <iostream>
#include <cstdlib>
#include <cassert>
#include <string>
#include <cmath>
using namespace std;
#include "../AttractorKernel.hpp"
class Unravel3D : public AttractorKernel {
double * myParameters;
double * vectorNew;
double * vectorOld;
void init();
public:
Unravel3D();
Unravel3D(const unsigned int dimensions);
// parameters are stored in a array of doubles
// if you want to use other types, use the properties
virtual double& parameter(const unsigned int index);
virtual double*& parameters();
virtual unsigned int getNumberOfParameters();
// get properties of the attractor
// such as the dimension
// you should delete the void pointer if you used it
virtual void * getProperty(const string identifier);
virtual void setProperty(const string identifier, const void * value);
// iterate his formula
// vector pointers will be swapped! so new remains new and old remains old
virtual void iterate();
// getter functions for teh resulta
virtual double * & vector();
virtual double * & previousVector();
};
#endif // UNRAVEL_HPP