My old project for strange attractors
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#include "Lorenz3D.hpp"
const static unsigned int dimension = 3;
const static unsigned int numberOfParameters = 4;
Lorenz3D::Lorenz3D() {
init();
}
void Lorenz3D::init() {
// allocation
myParameters = new double[numberOfParameters];
vectorNew = new double[dimension];
vectorOld = new double[dimension];
// initialisation
assert(myParameters != NULL);
assert(vectorNew != NULL);
assert(vectorOld != NULL);
for ( unsigned int i = 0; i < numberOfParameters; i++ ) {
myParameters[i] = 0.0;
}
for ( unsigned int i = 0; i < dimension; i++ ) {
vectorNew[i] = vectorOld[i] = 1.0;
}
}
// the main function
void Lorenz3D::iterate() {
swap(vectorNew, vectorOld);
vectorNew[0] = vectorOld[0] + myParameters[0] * myParameters[1] * (vectorOld[1] - vectorOld[0]);
vectorNew[1] = vectorOld[1] + myParameters[0] * (vectorOld[0] * (myParameters[2] - vectorOld[2]) - vectorOld[1]);
vectorNew[2] = vectorOld[2] + myParameters[0] * (vectorOld[0] * vectorOld[1] - myParameters[3] * vectorOld[2]);
}
/*
4D:
new_point[0] = point[0] + param[0] * param[1] * (point[1] - point[0]);
new_point[1] = point[1] + param[0] * (point[0] * (param[2] - point[2]) - point[1] + point[3]);
new_point[2] = point[2] + param[0] * (point[0] * point[1] - param[3] * point[2]);
new_point[3] = point[3] - param[0] * param[4] * point[0];
break;
*/
// setters, getters, all i/o to other classes/objects
void * Lorenz3D::getProperty(const string identifier) {
if ( identifier == "dimension" ) {
unsigned int * _return = new unsigned int;
*_return = dimension;
return _return;
}
return NULL;
}
void Lorenz3D::setProperty(const string identifier, const void * value) {
return;
}
double * & Lorenz3D::parameters() {
return myParameters;
}
double & Lorenz3D::parameter(const unsigned int index) {
return myParameters[index];
}
unsigned int Lorenz3D::getNumberOfParameters() {
return numberOfParameters;
}
double * & Lorenz3D::vector() {
return vectorNew;
}
double * & Lorenz3D::previousVector() {
return vectorOld;
}