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#ifndef IKEDA3D_HPP
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#define IKEDA3D_HPP
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#include "../AttractorKernel.hpp"
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#include <algorithm>
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class Ikeda3D : public AttractorKernel {
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private:
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void init() {
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// setting some starting values
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std::fill_n(vectorOld, dimension, 0.5);
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std::fill_n(vectorNew, dimension, 0.5);
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}
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public:
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Ikeda3D():
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AttractorKernel(3, 4) {
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init();
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}
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virtual std::string type() { return "ikeda"; };
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virtual void generate_random_parameters() {
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parameters[0] = rand() / double(RAND_MAX) *2.0 - 0.5;
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parameters[1] = rand() / double(RAND_MAX) *2.0 - 0.5; // wikipedia: u
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parameters[2] = rand() / double(RAND_MAX) *2.0 - 0.5;
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parameters[3] = rand() / double(RAND_MAX) *30.0;
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init();
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}
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virtual void operator()() {
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std::swap(vectorNew, vectorOld);
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vectorOld[2] = parameters[2] - parameters[3]/(1 + vectorOld[0]*vectorOld[0] + vectorOld[1]*vectorNew[1]);
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vectorNew[0] = parameters[0] + parameters[1] * (vectorOld[0]*cos(vectorOld[2]) - vectorOld[1]*sin(vectorOld[2]));
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vectorNew[1] = parameters[1] * (vectorOld[0]*sin(vectorOld[2]) + vectorOld[1]*cos(vectorOld[2]));
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}
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};
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#endif // IKEDA3D_HPP
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