My old project for strange attractors
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//
// $filename
// $projectname
//
// Created by Joshua moerman on $TODAY.
// Copyright 2010 Joshua Moerman. All rights reserved.
//
const static unsigned int dimension = 3;
const static unsigned int numberOfParameters = 3;
PolynomialA3D::PolynomialA3D(){
init();
}
void PolynomialA3D::init(){
myParameters = new double[numberOfParameters];
vectorNew = new double[dimension];
vectorOld = new double[dimension];
assert(myParameters != NULL);
assert(vectorNew != NULL);
assert(vectorOld != NULL);
for ( unsigned int i = 0; i < numberOfParameters; i++ ) {
myParameters[i] = 0.0;
}
for ( unsigned int i = 0; i < dimension; i++ ) {
vectorNew[i] = vectorOld[i] = 0.0;
}
}
// setters, getters, all i/o to other classes/objects
void * PolynomialA3D::getProperty(const string identifier) {
if ( identifier == "dimension" ) {
unsigned int * _return = new unsigned int;
*_return = dimension;
return _return;
}
return NULL;
}
void PolynomialA3D::setProperty(const string identifier, const void * _value) {
}
double * & PolynomialA3D::parameters() {
return myParameters;
}
double & PolynomialA3D::parameter(const unsigned int index) {
return myParameters[index];
}
double * & PolynomialA3D::vector() {
return vectorNew;
}
double * & PolynomialA3D::previousVector() {
return vectorOld;
}