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Merge branch 'master' of localhost:AwesomeAttractor

master
Joshua Moerman (@Kassalade) 14 years ago
parent
commit
32526f5160
  1. 8
      AttractorKernel.cpp
  2. 55
      AwesomeAttractor.cbp
  3. 41
      kernels/Ikeda3D.hpp

8
AttractorKernel.cpp

@ -13,6 +13,7 @@
#include "kernels/Polynomial.hpp"
#include "kernels/PolynomialA3D.hpp"
#include "kernels/Unravel3D.hpp"
#include "kernels/Ikeda3D.hpp"
AttractorKernel* AttractorKernel::createAttractorKernel(stfu::node& attractor) {
@ -61,6 +62,13 @@ AttractorKernel* AttractorKernel::createAttractorKernel(stfu::node& attractor) {
LogError("something wrong\n");
exit(37);
}
} else if(attractorType == "ikeda") {
if(dimension == 3) {
myAttractor = new Ikeda3D();
} else {
LogError("something wrong\n");
exit(37);
}
} else {
LogError("'%s' not recognized\n", attractorType.c_str());
exit(37);

55
AwesomeAttractor.cbp

@ -7,8 +7,8 @@
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/AwesomeAttractor" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option output="bin\Debug\AwesomeAttractor" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\Debug\" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
@ -20,8 +20,8 @@
</Linker>
</Target>
<Target title="Release">
<Option output="bin/Release/AwesomeAttractor" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option output="bin\Release\AwesomeAttractor" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\Release\" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
@ -33,8 +33,8 @@
</Linker>
</Target>
<Target title="UniRelease">
<Option output="bin/UniRelease/AwesomeAttractor" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/UniRelease/" />
<Option output="bin\UniRelease\AwesomeAttractor" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\UniRelease\" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
@ -66,35 +66,36 @@
<Unit filename="Projector.hpp">
<Option compilerVar="CC" />
</Unit>
<Unit filename="attractors/testAttractor.stf" />
<Unit filename="attractors/testLorenz.stf" />
<Unit filename="attractors/testPolynomial.stf" />
<Unit filename="attractors/testUnravel.stf" />
<Unit filename="canvae/PNG.cpp" />
<Unit filename="canvae/PNG.hpp">
<Unit filename="attractors\testAttractor.stf" />
<Unit filename="attractors\testLorenz.stf" />
<Unit filename="attractors\testPolynomial.stf" />
<Unit filename="attractors\testUnravel.stf" />
<Unit filename="canvae\PNG.cpp" />
<Unit filename="canvae\PNG.hpp">
<Option target="&lt;{~None~}&gt;" />
</Unit>
<Unit filename="canvae/Raw.cpp" />
<Unit filename="canvae/Raw.hpp" />
<Unit filename="canvae\Raw.cpp" />
<Unit filename="canvae\Raw.hpp" />
<Unit filename="defines.hpp" />
<Unit filename="kernels/Logistic.hpp" />
<Unit filename="kernels/Lorenz3D.hpp" />
<Unit filename="kernels/Polynomial.hpp" />
<Unit filename="kernels/PolynomialA3D.hpp" />
<Unit filename="kernels/Unravel3D.hpp" />
<Unit filename="kernels\Ikeda3D.hpp" />
<Unit filename="kernels\Logistic.hpp" />
<Unit filename="kernels\Lorenz3D.hpp" />
<Unit filename="kernels\Polynomial.hpp" />
<Unit filename="kernels\PolynomialA3D.hpp" />
<Unit filename="kernels\Unravel3D.hpp" />
<Unit filename="main.cpp" />
<Unit filename="myMath.hpp" />
<Unit filename="ostream_helpers.h" />
<Unit filename="pngwriter/pngwriter.cc" />
<Unit filename="pngwriter/pngwriter.h">
<Unit filename="pngwriter\pngwriter.cc" />
<Unit filename="pngwriter\pngwriter.h">
<Option target="&lt;{~None~}&gt;" />
</Unit>
<Unit filename="projectors/Normalizer.cpp" />
<Unit filename="projectors/Normalizer.hpp" />
<Unit filename="projectors/Projection.cpp" />
<Unit filename="projectors/Projection.hpp" />
<Unit filename="stfu/stf.cpp" />
<Unit filename="stfu/stf.hpp" />
<Unit filename="projectors\Normalizer.cpp" />
<Unit filename="projectors\Normalizer.hpp" />
<Unit filename="projectors\Projection.cpp" />
<Unit filename="projectors\Projection.hpp" />
<Unit filename="stfu\stf.cpp" />
<Unit filename="stfu\stf.hpp" />
<Extensions>
<code_completion />
<envvars />

41
kernels/Ikeda3D.hpp

@ -0,0 +1,41 @@
#ifndef IKEDA3D_HPP
#define IKEDA3D_HPP
#include "../AttractorKernel.hpp"
#include <algorithm>
class Ikeda3D : public AttractorKernel {
private:
void init() {
// setting some starting values
std::fill_n(vectorOld, dimension, 0.5);
std::fill_n(vectorNew, dimension, 0.5);
}
public:
Ikeda3D():
AttractorKernel(3, 1) {
init();
}
virtual std::string type() { return "ikeda"; };
virtual void generate_random_parameters() {
parameters[0] = rand() / double(RAND_MAX) *2.0 - 0.5;
init();
}
virtual void operator()() {
std::swap(vectorNew, vectorOld);
vectorOld[2] = 0.4 - 6.0/(1 + vectorOld[0]*vectorOld[0] + vectorOld[1]*vectorNew[1]);
vectorNew[0] = 1 + parameters[0] * (vectorOld[0]*cos(vectorOld[2]) - vectorOld[1]*sin(vectorOld[2]));
vectorNew[0] = parameters[0] * (vectorOld[0]*sin(vectorOld[2]) + vectorOld[1]*cos(vectorOld[2]));
}
};
#endif // IKEDA3D_HPP