#include #include #include #include using namespace std; #include "Projector.hpp" #include "Canvas.hpp" #include "myMath.hpp" void Projector::init(double * point) { init_vector(); project(point); init_range(); } void Projector::init_vector() { project_point = new double[intern_dim]; offset = new double[intern_dim]; assert(project_point != NULL); assert(offset != NULL); } void Projector::init_range() { range_min = new double[intern_dim]; range_max = new double[intern_dim]; assert(range_min != NULL); assert(range_max != NULL); for ( unsigned int i = 0; i < intern_dim; i++ ) { range_min[i] = range_max[i] = project_point[i]; } } void Projector::update_range(double * point) { project(point); for ( unsigned int i = 0; i < intern_dim; i++ ) { if ( project_point[i] < range_min[i] ) { range_min[i] = project_point[i]; } else if ( project_point[i] > range_max[i] ) { range_max[i] = project_point[i]; } } } void Projector::finish_range() { // double max_dist = 0.0; // for ( unsigned int i = 0; i < intern_dim; i++ ) { // const double dist = range_max[i] - range_min[i]; // if ( dist > max_dist ) // max_dist = dist; // } // // factor = 0.9/max_dist; // for ( unsigned int i = 0; i < intern_dim; i++ ) { // offset[i] = -0.5*factor*(range_min[i] + range_max[i]); // } factor = canvas->size[0] / (range_max[0] - range_min[0]); unsigned int teh_size = canvas->size[0]; for ( unsigned int i = 1; i < intern_dim; i++ ) { double dist = range_max[i] - range_min[i]; if ( factor * dist > (double)canvas->size[i] ) { factor = (double)canvas->size[i] / dist; //teh_size = canvas->size[i]; cout << "crap for dim" << i << endl; } } factor /= (double)teh_size; for ( unsigned int i = 0; i < intern_dim; i++ ) { offset[i] = -0.5*factor*(range_min[i] + range_max[i]); } } void Projector::project(const double * point) { assert(extern_dim >= 2); project_point[0] = point[0]; project_point[1] = point[1]; } void Projector::plot(const double * point) { project(point); const double x = project_point[0]*factor + offset[0]; const double y = project_point[1]*factor + offset[1]; //cout << x << ", " << y << endl; canvas->plot(x, y); if ( even(point[2]*4.0) ) canvas->plot(x, y, 1); else canvas->plot(x, y, 2); } void Projector::output(){ cout << "Projector properties: " << endl; cout << " factor: " << factor << endl; for ( unsigned int i = 0; i < intern_dim; i++ ) { cout << " dimension " << i << ": offset: " << offset[i] << ", range: [" << range_min[i] << ", " << range_max[i] << "]" << endl; } }