#ifndef UNRAVELHEART3D_HPP #define UNRAVELHEART3D_HPP #include "../AttractorKernel.hpp" #include class UnravelHeart3D : public AttractorKernel { public: UnravelHeart3D(): AttractorKernel(3, 8) {} virtual std::string type() { return "unravel heart"; }; virtual void operator()() { std::swap(vectorNew, vectorOld); vectorNew[0] = parameters[0]*(vectorOld[2] + parameters[1]); vectorNew[1] = parameters[2]*(vectorOld[0] + parameters[3]); vectorNew[2] = parameters[4]*(vectorOld[1] + parameters[5]); const double x = vectorNew[0]; const double y = vectorNew[1]; const double z = vectorNew[2]; const double dist = x*x + y*y + 2.0*z*z - 1.0;//parameters[7]; const double lh = dist*dist*dist; const double rh = parameters[6]*x*x*y*y*y; if(lh > rh) { const double sqrtDist = std::pow(std::abs(lh), 1.0/6.0); const double sqrtDist2 = std::pow(std::abs(rh), 1.0/6.0) * sign(parameters[6]); const double p = 1.0 - sqrtDist2 * (static_cast(sqrtDist / sqrtDist2) + 1.0) / sqrtDist; vectorNew[0] *= p; vectorNew[1] *= -p; vectorNew[2] *= p; } } double sign(double x){ return (x > 0) - (x < 0); } }; #endif // UNRAVEL_HPP