My old project for strange attractors
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#ifndef NORMALIZER_HPP
#define NORMALIZER_HPP
#include "../Projector.hpp"
class Normalizer : public Projector {
private:
double* range_min;
double* range_max;
double* offset;
double factor;
void allocate();
void deallocate();
void init_range();
void update_range();
void finish_range();
protected:
virtual void project(const double* point);
public:
Normalizer(unsigned int dimension);
virtual ~Normalizer();
private:
Normalizer(Normalizer const &);
Normalizer & operator=(Normalizer const &);
};
#endif // NORMALIZER_HPP