My old project for strange attractors
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#ifndef LORENZ_HPP
#define LORENZ_HPP
#include <iostream>
#include <cstdlib>
#include <cassert>
#include <string>
using namespace std;
#include "../AttractorKernel.hpp"
#include "BasicKernel.h"
class Lorenz3D : public BasicKernel {
// double * myParameters;
//
// double * vectorNew;
// double * vectorOld;
void init();
public:
Lorenz3D();
Lorenz3D(const unsigned int dimensions);
// parameters are stored in a array of doubles
// if you want to use other types, use the properties
// virtual double& parameter(const unsigned int index);
// virtual double*& parameters();
virtual unsigned int getNumberOfParameters();
// get properties of the attractor
// such as the dimension
// you should delete the void pointer if you used it
virtual void * getProperty(const string identifier);
virtual void setProperty(const string identifier, const void * value);
// iterate his formula
// vector pointers will be swapped! so new remains new and old remains old
virtual void iterate();
// getter functions for teh resulta
// virtual double * & vector();
// virtual double * & previousVector();
};
#endif // LORENZ_HPP