My old project for strange attractors
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#include <iostream>
using namespace std;
#include "Parameters.hpp"
Parameters::Parameters(unsigned int num_parameters, float default_val):
num_parameters(num_parameters) {
begin = new (nothrow) Vector(num_parameters, default_val);
eind = new (nothrow) Vector(num_parameters, default_val);
interpolated = new (nothrow) Vector(num_parameters, default_val);
// *interpolated = *begin
check_pointers();
#ifdef HARDDEBUG
cout << "New Parameters with one default val:" << endl << *this << endl;
#endif
}
/*Parameters::Parameters(unsigned int num_parameters, float default_val1, float default_val2):
num_parameters(num_parameters) {
begin = new (nothrow) Vector(num_parameters, default_val1);
eind = new (nothrow) Vector(num_parameters, default_val2);
interpolated = new (nothrow) Vector(num_parameters, default_val1);
// *interpolated = *begin
check_pointers();
#ifdef HARDDEBUG
cout << "New Parameters with two default vals:" << endl << *this << endl;
#endif
}*/
Parameters::~Parameters() {
delete begin;
delete eind;
delete interpolated;
#ifdef HARDDEBUG
cout << "Parameters deleted" << endl;
#endif
}
void Parameters::check_pointers() {
assert(begin != NULL);
assert(eind != NULL);
assert(interpolated != NULL);
}
void Parameters::set(unsigned int parameter, float val1, float val2) {
assert(parameter < num_parameters);
begin->coordinates[parameter] = val1;
eind->coordinates[parameter] = val2;
interpolated->coordinates[parameter] = val1;
#ifdef HARDDEBUG
cout << "Parameter " << parameter << " set to: " << val1 << " - " << val2 << endl;
#endif
}
void Parameters::set(unsigned int parameter, float val) {
assert(parameter < num_parameters);
begin->coordinates[parameter] = val;
eind->coordinates[parameter] = val;
interpolated->coordinates[parameter] = val;
#ifdef HARDDEBUG
cout << "Parameter " << parameter << " set to: " << val << endl;
#endif
}
float Parameters::get(unsigned int parameter) {
assert(parameter < num_parameters);
#ifdef HARDDEBUG
cout << "Asked for parameter " << parameter << " with value:" << interpolated->coordinates[parameter] << endl;
#endif
return interpolated->coordinates[parameter];
}
void Parameters::interpolate(float time) {
/*
Dit is mogelijk met vector rekenen:
(*interpolated) = (*begin) * ( 1.0 - time ) + (*eind) * time;
Maar we doen het per element, zodat we simpelere code hebben,
geen vectoren hoeven te returnen en makkelijker kunnen optimaliseren
*/
const float invtime = 1.0 - time;
for ( unsigned int i = 0; i < num_parameters; i++ ) {
interpolated->coordinates[i] = invtime * begin->coordinates[i] + time * eind->coordinates[i];
}
#ifdef HARDDEBUG
cout << "interpolate() result" << endl << *interpolated << endl;
#endif
}
ostream& operator<<(ostream& os, const Parameters& param) {
os << param.num_parameters << endl;
os << "Begin:" << endl << *param.begin << endl;
os << "Eind:" << endl << *param.eind << endl;
os << "Interpolated:" << endl << *param.interpolated << endl;
os <<endl;
return os;
}