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WE HAVE SOUND!

This commit is contained in:
Joshua Moerman 2013-04-16 20:00:10 +02:00
parent 47b43e7f33
commit b7d82fd4df
3 changed files with 168 additions and 10 deletions

View file

@ -1,5 +1,8 @@
#include "client.hpp" #include "client.hpp"
#include <cmath>
#include <stdexcept>
namespace games { namespace games {
int callback_func(libwebsocket_context * context, libwebsocket * wsi, libwebsocket_callback_reasons reason, void * user, void * in, size_t len){ int callback_func(libwebsocket_context * context, libwebsocket * wsi, libwebsocket_callback_reasons reason, void * user, void * in, size_t len){
unsigned char buf[LWS_SEND_BUFFER_PRE_PADDING + 2 + LWS_SEND_BUFFER_POST_PADDING]; unsigned char buf[LWS_SEND_BUFFER_PRE_PADDING + 2 + LWS_SEND_BUFFER_POST_PADDING];
@ -14,6 +17,7 @@ namespace games {
break; break;
case LWS_CALLBACK_CLIENT_WRITEABLE: case LWS_CALLBACK_CLIENT_WRITEABLE:
libwebsocket_write(wsi, &buf[LWS_SEND_BUFFER_PRE_PADDING], 1, LWS_WRITE_TEXT); libwebsocket_write(wsi, &buf[LWS_SEND_BUFFER_PRE_PADDING], 1, LWS_WRITE_TEXT);
break;
default: break; default: break;
} }
return 0; return 0;
@ -24,9 +28,12 @@ namespace games {
{ NULL, NULL, 0 } { NULL, NULL, 0 }
}; };
void Client::add_line(AbstractLine const & line){ void Client::add_line(cheap_line_type const & line_in){
auto line = create_instrument(line_in);
line->sound.reset(new motor::al::Source(sounds[line->line_kind]));
lines.push_back(line); lines.push_back(line);
for(auto & l : line.calculate_lines()){
for(auto & l : line->calculate_lines()){
sim.lines.push_back(l); sim.lines.push_back(l);
} }
} }
@ -35,15 +42,25 @@ namespace games {
return false; return false;
} }
void update_pitches(Client& client){
for(auto & l : client.lines){
auto& sound = l->sound;
sound->set_pitch(pitch_for_midi_note(client.scale.note_for_length(std::sqrt(l->sqr_length()))));
}
}
Client::Client(int window_width_, int window_height_, std::shared_ptr<Base>& active_base_) Client::Client(int window_width_, int window_height_, std::shared_ptr<Base>& active_base_)
: Base(window_width_, window_height_, active_base_) : Base(window_width_, window_height_, active_base_)
{ {
// simulation // simulation
beat.notes.emplace_back(note_type::kQuarterNote, note_info{100.0f, 100.0f}); beat.notes.emplace_back(note_type::kQuarterNote, note_info{100.0f, 100.0f});
cheap_line_type line{{{50.0f, 100.0f}, {150.0f, 200.0f}, simulation::kOneWay}};
AbstractLine line(Vec2{50.0f, 100.0f}, Vec2{150.0f, 200.0f}, simulation::kOneWay);
add_line(line); add_line(line);
// sound
scale = Scale::load_from_file(*current_scale);
update_pitches(*this);
// websockets // websockets
lws_context_creation_info info; lws_context_creation_info info;
memset(&info, 0, sizeof info); memset(&info, 0, sizeof info);
@ -54,11 +71,11 @@ namespace games {
info.uid = -1; info.uid = -1;
context = libwebsocket_create_context(&info); context = libwebsocket_create_context(&info);
assert(context); if(!context) throw std::runtime_error("context could not be created.");
std::string address = "127.0.0.1"; std::string address = "127.0.0.1";
wsi = libwebsocket_client_connect(context, address.c_str(), 7681, false, "/", address.c_str(), "origin", "uberclient", -1); wsi = libwebsocket_client_connect(context, address.c_str(), 7681, false, "/", address.c_str(), "origin", "uberclient", -1);
assert(wsi); if(!wsi) throw std::runtime_error("socket could not be created.");
// motor // motor
{ {
@ -106,7 +123,7 @@ namespace games {
// simulation // simulation
for(auto x : sim.update(dt)){ for(auto x : sim.update(dt)){
std::cout << "plop\n"; x.line.information->play();
} }
for(auto n : beat.update(dt)){ for(auto n : beat.update(dt)){

View file

@ -1,14 +1,18 @@
#pragma once #pragma once
#include <vector>
#include <memory>
#include <motor/sound/sound.hpp> #include <motor/sound/sound.hpp>
#include <motor/basic/texture_label.hpp> #include <motor/basic/texture_label.hpp>
#include <lib/libwebsockets.h> #include <lib/libwebsockets.h>
#include "../globals.hpp"
#include "../Base.hpp" #include "../Base.hpp"
#include "../input.hpp" #include "../input.hpp"
#include "../../../beats-server/src/app_common.h" #include "client_common.hpp"
namespace games { namespace games {
@ -22,12 +26,24 @@ namespace games {
// simulation part // simulation part
int balluid{0}; int balluid{0};
std::vector<AbstractLine> lines; std::vector<std::shared_ptr<Instrument>> lines;
simu_type sim; simu_type sim;
beat_type beat; beat_type beat;
void add_line(AbstractLine const & line); void add_line(cheap_line_type const & line);
// Sound part
const std::vector<std::string> scales{
::bundle.get_sound_path() + "maj7.txt",
::bundle.get_sound_path() + "pentatonic"
};
const std::vector<std::shared_ptr<motor::al::Buffer>> sounds{
resource_cache.get_sound_buffer(::bundle.get_sound_path() + "marimba.wav"),
resource_cache.get_sound_buffer(::bundle.get_sound_path() + "guitar440.wav")
};
std::vector<std::string>::const_iterator current_scale{scales.begin()};
Scale scale;
// Base part // Base part
Client(int window_width, int window_height, std::shared_ptr<Base>& active_base); Client(int window_width, int window_height, std::shared_ptr<Base>& active_base);

View file

@ -0,0 +1,125 @@
#pragma once
#include <motor/sound/sound.hpp>
#include "../../../beats-server/src/basics.h"
#include "../../../beats-server/src/adaptions.h"
#include "../../../beats-server/simulation/Simulation.h"
#include "../../../beats-server/simulation/Beat.h"
#include "../../../beats-server/simulation/Scales.h"
using Vec2 = math::Vec2;
using LineKind = simulation::LineKind;
struct Instrument;
using ball_info = int;
using line_info = Instrument const *;
using ball_type = simulation::Ball<ball_info>;
using line_type = simulation::Line<line_info>;
using simu_type = simulation::Simulation<ball_info, line_info>;
using note_info = Vec2;
using note_type = Note<note_info>;
using beat_type = Beat<note_info>;
const float hsize = 5.0f;
struct Instrument {
std::unique_ptr<motor::al::Source> sound;
math::Vec2 starting_point;
math::Vec2 end_point;
int line_kind;
Instrument() = default;
Instrument(math::Vec2 starting_point, math::Vec2 end_point, int line_kind)
: starting_point(starting_point)
, end_point(end_point)
, line_kind(line_kind)
{}
// create 6 lines, to emulate width, and rounded edges
std::vector<line_type> calculate_lines() const {
auto dir = normalize(end_point - starting_point);
auto normal = rotate_ccw(dir);
LineKind lk = static_cast<LineKind>(line_kind);
if(line_kind == simulation::kOneWay){
std::vector<line_type> ret;
ret.emplace_back(starting_point + hsize*normal, end_point + hsize*normal, lk, this);
ret.emplace_back(end_point + hsize*normal, end_point + hsize*dir, lk, this);
ret.emplace_back(end_point + hsize*dir, end_point - hsize*normal, lk, this);
ret.emplace_back(end_point - hsize*normal, starting_point - hsize*normal, lk, this);
ret.emplace_back(starting_point - hsize*normal, starting_point - hsize*dir, lk, this);
ret.emplace_back(starting_point - hsize*dir, starting_point + hsize*normal, lk, this);
return ret;
} else {
std::vector<line_type> ret;
ret.emplace_back(starting_point, end_point, lk, this);
return ret;
}
}
float sqr_length() const {
auto d = end_point - starting_point;
return d.sqr_length();
}
void play() const {
sound->play();
}
};
BOOST_FUSION_DEFINE_STRUCT(
, IntVec2,
(int, x)
(int, y)
)
inline math::Vec2 to_FloatVec2(IntVec2 v){
return {static_cast<float>(v.x), static_cast<float>(v.y)};
}
struct cheap_ball_type {
IntVec2 position;
ball_info information;
cheap_ball_type(ball_type const & b)
: position(b.position)
, information(b.information)
{}
};
BOOST_FUSION_ADAPT_STRUCT(
cheap_ball_type,
(IntVec2, position)
(ball_info, information)
)
struct cheap_line_type {
IntVec2 starting_point;
IntVec2 end_point;
int line_kind;
cheap_line_type(Instrument const & l)
: starting_point(l.starting_point)
, end_point(l.end_point)
, line_kind(l.line_kind)
{}
};
inline std::shared_ptr<Instrument> create_instrument(cheap_line_type l){
return std::make_shared<Instrument>(
to_FloatVec2(l.starting_point),
to_FloatVec2(l.end_point),
l.line_kind);
}
BOOST_FUSION_ADAPT_STRUCT(
cheap_line_type,
(IntVec2, starting_point)
(IntVec2, end_point)
(int, line_kind)
)