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Changed map to vector (=bugfix)

master
Joshua Moerman 12 years ago
parent
commit
54f9ffff6e
  1. 20
      main.cpp

20
main.cpp

@ -1,6 +1,7 @@
#include <map>
#include <string> #include <string>
#include <vector>
#include <algorithm>
#include <lib/libwebsockets.h> #include <lib/libwebsockets.h>
#include <json_spirit/json_spirit.h> #include <json_spirit/json_spirit.h>
@ -43,8 +44,8 @@ struct User {
} }
}; };
// unfortunately libwebsockets own the user thingy // unfortunately libwebsockets owns the user thingy
std::map<unsigned int, User*> people_online; std::vector<User*> people_online;
websockets::TestProtocol<User> default_protocol{ websockets::TestProtocol<User> default_protocol{
@ -52,16 +53,16 @@ websockets::TestProtocol<User> default_protocol{
[](User& user){ [](User& user){
user.name = "Unknown guest"; user.name = "Unknown guest";
user.index = uid++; user.index = uid++;
people_online[user.index] = &user; people_online.push_back(&user);
}, },
// connection closed // connection closed
[](User& user){ [](User& user){
people_online.erase(user.index); people_online.erase(std::remove(people_online.begin(), people_online.end(), &user), people_online.end());
}, },
// write (will always come after receive) // write (will always come after receive)
[](User& user) -> std::string{ [](User& user) -> std::string{
std::string string_to_send = "Other People:"; std::string string_to_send = "Other People:";
for(auto x : people_online) if(x.second != &user) string_to_send += " " + x.second->name; for(auto x : people_online) if(x != &user) string_to_send += " " + x->name;
return string_to_send; return string_to_send;
}, },
// receive // receive
@ -87,16 +88,13 @@ websockets::TestProtocol<Empty> observer_protocol{
[](Empty& user) -> std::string{ [](Empty& user) -> std::string{
js::Array array; js::Array array;
for(auto x : people_online){ for(auto x : people_online){
array.push_back(x.second->to_json()); array.push_back(x->to_json());
} }
js::Value value(array); js::Value value(array);
std::cout << "OUTPUT JSON: " << write(value, js::remove_trailing_zeros) << std::endl;
return write(value); return write(value);
}, },
// receive // receive
[](Empty& user, std::string in){ [](Empty& user, std::string in){}
std::cout << "INPUT: " << in << std::endl;
}
}; };
static libwebsocket_protocols protocols[] = { static libwebsocket_protocols protocols[] = {