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Generalized vector_to_json, and made ball->json more efficient (with ints instead of floats)

master
Joshua Moerman 12 years ago
parent
commit
97a5e453ad
  1. 64
      src/app.h
  2. 87
      src/app_common.h
  3. 18
      src/json_ext.h
  4. 4
      src/main.cpp

64
src/app.h

@ -7,69 +7,7 @@
#include <vector>
#include <algorithm>
#include "basics.h"
#include "adaptions.h"
#include "simulation/Simulation.h"
#include "simulation/Beat.h"
using Vec2 = math::Vec2;
using LineKind = simulation::LineKind;
using ball_info = int;
using line_info = void;
using ball_type = simulation::Ball<ball_info>;
using line_type = simulation::Line<line_info>;
using simu_type = simulation::Simulation<ball_info, line_info>;
using note_info = Vec2;
using note_type = Note<note_info>;
using beat_type = Beat<note_info>;
struct AbstractLine {
math::Vec2 starting_point;
math::Vec2 end_point;
int line_kind;
const float hsize = 5.0f;
AbstractLine() = default;
AbstractLine(math::Vec2 starting_point, math::Vec2 end_point, int line_kind)
: starting_point(starting_point)
, end_point(end_point)
, line_kind(line_kind)
{}
// create 6 lines, to emulate width, and rounded edges
std::vector<line_type> calculate_lines() const {
auto dir = normalize(end_point - starting_point);
auto normal = rotate_ccw(dir);
LineKind lk = static_cast<LineKind>(line_kind);
if(line_kind == simulation::kOneWay){
std::vector<line_type> ret;
ret.emplace_back(starting_point + hsize*normal, end_point + hsize*normal, lk);
ret.emplace_back(end_point + hsize*normal, end_point + hsize*dir, lk);
ret.emplace_back(end_point + hsize*dir, end_point - hsize*normal, lk);
ret.emplace_back(end_point - hsize*normal, starting_point - hsize*normal, lk);
ret.emplace_back(starting_point - hsize*normal, starting_point - hsize*dir, lk);
ret.emplace_back(starting_point - hsize*dir, starting_point + hsize*normal, lk);
return ret;
} else {
std::vector<line_type> ret;
ret.emplace_back(starting_point, end_point, lk);
return ret;
}
}
};
BOOST_FUSION_ADAPT_STRUCT(
AbstractLine,
(::math::Vec2, starting_point)
(::math::Vec2, end_point)
(int, line_kind)
)
#include "app_common.h"
struct libwebsocket;
struct App{

87
src/app_common.h

@ -0,0 +1,87 @@
#pragma once
#include "basics.h"
#include "adaptions.h"
#include "simulation/Simulation.h"
#include "simulation/Beat.h"
using Vec2 = math::Vec2;
using LineKind = simulation::LineKind;
using ball_info = int;
using line_info = void;
using ball_type = simulation::Ball<ball_info>;
using line_type = simulation::Line<line_info>;
using simu_type = simulation::Simulation<ball_info, line_info>;
using note_info = Vec2;
using note_type = Note<note_info>;
using beat_type = Beat<note_info>;
struct AbstractLine {
math::Vec2 starting_point;
math::Vec2 end_point;
int line_kind;
const float hsize = 5.0f;
AbstractLine() = default;
AbstractLine(math::Vec2 starting_point, math::Vec2 end_point, int line_kind)
: starting_point(starting_point)
, end_point(end_point)
, line_kind(line_kind)
{}
// create 6 lines, to emulate width, and rounded edges
std::vector<line_type> calculate_lines() const {
auto dir = normalize(end_point - starting_point);
auto normal = rotate_ccw(dir);
LineKind lk = static_cast<LineKind>(line_kind);
if(line_kind == simulation::kOneWay){
std::vector<line_type> ret;
ret.emplace_back(starting_point + hsize*normal, end_point + hsize*normal, lk);
ret.emplace_back(end_point + hsize*normal, end_point + hsize*dir, lk);
ret.emplace_back(end_point + hsize*dir, end_point - hsize*normal, lk);
ret.emplace_back(end_point - hsize*normal, starting_point - hsize*normal, lk);
ret.emplace_back(starting_point - hsize*normal, starting_point - hsize*dir, lk);
ret.emplace_back(starting_point - hsize*dir, starting_point + hsize*normal, lk);
return ret;
} else {
std::vector<line_type> ret;
ret.emplace_back(starting_point, end_point, lk);
return ret;
}
}
};
BOOST_FUSION_ADAPT_STRUCT(
AbstractLine,
(::math::Vec2, starting_point)
(::math::Vec2, end_point)
(int, line_kind)
)
BOOST_FUSION_DEFINE_STRUCT(
, IntVec2,
(int, x)
(int, y)
)
struct cheap_ball_type {
IntVec2 position;
ball_info information;
cheap_ball_type(ball_type const & b)
: position(b.position)
, information(b.information)
{}
};
BOOST_FUSION_ADAPT_STRUCT(
cheap_ball_type,
(IntVec2, position)
(ball_info, information)
)

18
src/json_ext.h

@ -2,20 +2,18 @@
#include "json.h"
template <typename C>
inline js::Value ptrvector_to_json(C const & container){
js::Array array;
for(auto x : container){
array.push_back(to_json(*x));
struct Identity{
template <typename T>
T operator()(T t){
return t;
}
return array;
}
};
template <typename C>
inline js::Value vector_to_json(C const & container){
template <typename C, typename F = Identity>
inline js::Value vector_to_json(C const & container, F f = Identity()){
js::Array array;
for(auto x : container){
array.push_back(to_json(x));
array.push_back(to_json(f(x)));
}
return array;
}

4
src/main.cpp

@ -30,7 +30,7 @@ websockets::TestProtocol<User> default_protocol{
// write (will always come after receive)
[](User& user, basic_websocket_info) -> std::string{
js::Object ret;
ret["balls"] = vector_to_json(app->sim.balls);
ret["balls"] = vector_to_json(app->sim.balls, [](ball_type const & b){return cheap_ball_type(b);});
if(user.update_lines){
ret["lines"] = vector_to_json(app->sim.lines);
user.update_lines = false;
@ -63,7 +63,7 @@ websockets::TestProtocol<Empty> observer_protocol{
// write (will always come after receive)
[](Empty& user, basic_websocket_info) -> std::string{
js::Object ret;
ret["people"] = ptrvector_to_json(app->people_online);
ret["people"] = vector_to_json(app->people_online, [](User* u){return *u;});
ret["balls"] = vector_to_json(app->sim.balls);
ret["lines"] = vector_to_json(app->sim.lines);
return write_json(ret);