Multi-user gravity beats for Sound of Science 2013 (server)
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#include <memory>
#include <string>
#include <stdexcept>
#include <lib/libwebsockets.h>
#include "websockets.h"
#include "json.h"
#include "json_ext.h"
#include "basics.h"
#include "app.h"
std::unique_ptr<App> app;
using namespace websockets;
websockets::TestProtocol<User> default_protocol{
// connection established
[](User& user, basic_websocket_info){
app->login(user);
std::cout << "New user!\n";
},
// connection closed
[](User& user, basic_websocket_info){
app->logout(user);
std::cout << "User left: " << &user << ": " << user.name << std::endl;
},
// write (will always come after receive)
[](User& user, basic_websocket_info) -> std::string{
js::Object ret;
if(user.update_lines){
ret["lines"] = vector_to_json(app->lines, [](AbstractLine const & l){return cheap_line_type(l);});
user.update_lines = false;
} else {
ret["balls"] = vector_to_json(app->sim.balls, [](ball_type const & b){return cheap_ball_type(b);});
}
return write_json(ret);
},
// receive
[](User& user, std::string in, basic_websocket_info){
try{
auto object = parse_json(in).getObject();
auto command = object["command"];
if(command == "add line"){
app->add_line(from_json<AbstractLine>(object["data"]));
std::cout << "Line from: " << &user << ": " << user.name << std::endl;
} else if (command == "update user") {
user = from_json<IncomingPacket>(object["data"]);
std::cout << "Updated user: " << &user << ": " << user.name << std::endl;
}
} catch(std::exception& e) {
throw websockets::runtime_error(e.what());
}
}
};
websockets::TestProtocol<Empty> observer_protocol{
// connection established
[](Empty& user, basic_websocket_info){},
// connection closed
[](Empty& user, basic_websocket_info){},
// write (will always come after receive)
[](Empty& user, basic_websocket_info) -> std::string{
js::Object ret;
ret["people"] = vector_to_json(app->people_online, [](User* u){return *u;});
ret["balls"] = vector_to_json(app->sim.balls);
ret["lines"] = vector_to_json(app->sim.lines);
return write_json(ret);
},
// receive
[](Empty& user, std::string in, basic_websocket_info){}
};
websockets::TestProtocol<Empty> uberclient_protocol{
// connection established
[](Empty& user, basic_websocket_info binfo){
if(app->uberclient) throw websockets::runtime_error("Warning: another uberclient connection\n");
app->uberclient = binfo.wsi;
},
// connection closed
[](Empty& user, basic_websocket_info){
app->uberclient = nullptr;
},
// write (will always come after receive)
[](Empty& user, basic_websocket_info) -> std::string{
static int i = 0;
return std::to_string(i++);
},
// receive
[](Empty& user, std::string in, basic_websocket_info){}
};
int main(int argc, char **argv){
app.reset(new App);
libwebsocket_protocols protocols[] = {
WSstandard_protocol("default", default_protocol),
WSstandard_protocol("observer", observer_protocol),
WSstandard_protocol("uberclient", uberclient_protocol),
{ NULL, NULL, 0 } // end of list
};
return websockets::default_main(argc, argv, protocols, []{app->update();});
}