Multi-user gravity beats for Sound of Science 2013 (server)
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cmake_minimum_required(VERSION 2.8)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -g3")
project(server)
# JSON lib
set(JSON_SPIRIT_BUILD_DEMOS OFF CACHE INTERNAL "" FORCE)
set(JSON_SPIRIT_BUILD_TESTS OFF CACHE INTERNAL "" FORCE)
set(JSON_SPIRIT_LIBRARY_TYPE "STATIC" CACHE INTERNAL "" FORCE)
add_subdirectory(${PROJECT_SOURCE_DIR}/contrib/json-spirit/build ${CMAKE_CURRENT_BINARY_DIR}/json-spirit)
include_directories(SYSTEM "${PROJECT_SOURCE_DIR}/contrib/json-spirit/include/")
# websockets lib
set(WITHOUT_TESTAPPS ON CACHE INTERNAL "" FORCE)
add_subdirectory(${PROJECT_SOURCE_DIR}/contrib/libwebsockets/)
include_directories(SYSTEM "${PROJECT_SOURCE_DIR}/contrib/libwebsockets/")
# Boost libs
find_package(Boost 1.47 REQUIRED COMPONENTS thread system)
include_directories(${Boost_INCLUDE_DIRS})
set(boost ${Boost_LIBRARIES})
set(all_libraries websockets json_spirit)
# Own files
include_directories("${PROJECT_SOURCE_DIR}")
include_directories("${PROJECT_SOURCE_DIR}/src/")
file(GLOB all_files "src/*.cpp")
add_executable(server ${all_files})
target_link_libraries(server ${all_libraries})