Browse Source

Made a login-thingy

master
Joshua Moerman 11 years ago
parent
commit
59b33559e6
  1. 42
      index.html

42
index.html

@ -61,8 +61,7 @@
<script type="text/javascript" src="drawing.js"></script>
<script type="text/javascript" src="rendering.js"></script>
<script language="javascript" type="text/javascript">
var myName = Math.random().toString(36).substring(7);
var websocket;
var myName;
var ballscreen;
var svgscreen;
var current_svgline;
@ -72,16 +71,24 @@
var line_kind = 0;
function init() {
myName = document.getElementById('loginname').value;
console.log(myName);
var login = document.getElementById('login');
login.parentNode.removeChild(login);
var statusbar = document.getElementById('status');
ballscreen = document.getElementById("ballscreen");
svgscreen = document.getElementById("svgscreen");
statusbar.innerHTML = "connecting..."
if ("WebSocket" in window){
init_drawing(ballscreen, drawStart, drawMove, drawEnd, drawRemove);
init_websocket(statusbar, onOpen, onMessage);
} else {
statusbar.innerHTML = 'No websockets :(. This means that you either use <em>Internet Explorer</em> or <em>Android</em>. In both cases, I suggest that you use <a href="http://www.google.com/chrome/">Chrome</a> or <a href="http://www.getfirefox.net/">Firefox</a>!';
}
return false;
}
function onOpen(evt) {
@ -90,10 +97,20 @@
function onMessage(evt) {
var ret = JSON.parse(evt.data);
var people = ret.people;
var balls = ret.balls;
var lines = ret.lines;
updateBalls(balls);
updateLines(lines);
setTimeout(function(){
doSend();
}, speed);
}
function updateBalls(balls){
// Because we use transitions for the balls
// we really update them, and only delete the ones which are absent
for(i in balls_online){
balls_online[i].should_remove = true;
}
@ -122,7 +139,10 @@
balls_online.splice(i, 1);
}
};
}
function updateLines(lines){
// Simply delete and redraw them :)
for (var i = svglines_online.length - 1; i >= 0; i--) {
svgscreen.removeChild(svglines_online[i]);
};
@ -136,11 +156,6 @@
}
svglines_online.push(current);
};
setTimeout(function(){
doSend();
}, speed);
}
function drawStart(line){
@ -193,8 +208,6 @@
document.getElementById("line_kind").innerHTML = kind_str;
}
window.addEventListener("load", init, false);
setTimeout(function (){
window.scrollTo(0, 1);
}, 0);
@ -202,6 +215,13 @@
</head>
<body ontouchmove="prevent_scrolling(event);">
<div id="login">
<form onSubmit="return init()">
Name: <input type="text" id="loginname"><br/>
<input type="submit" value="login">
</form>
</div>
<svg id="svgscreen" xmlns="http://www.w3.org/2000/svg" version="1.1">
<rect width="100%" height="100%" style="fill:rgb(255, 255, 255); opacity:0.1; stroke-width:1; stroke:rgb(0,0,0)"/>
</svg>
@ -209,7 +229,7 @@
<div id="ballscreen"></div>
<div id="text">
(<span id="status">connecting...</span>)
(<span id="status">provide your name</span>)
<a onClick="changeKind();" href="#">Change line kind (to <span id="line_kind">guitar</span>)</a>
</div>