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Genetic generation of cars in a 2D environment
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2014-04-01 09:19:41 +02:00
GLEssentials Merges the two project files (1 project, 2 targets), starts using image assets, enables some warnings 2014-04-01 09:19:41 +02:00
GLEssentials.xcodeproj Merges the two project files (1 project, 2 targets), starts using image assets, enables some warnings 2014-04-01 09:19:41 +02:00
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README.md Merges the two project files (1 project, 2 targets), starts using image assets, enables some warnings 2014-04-01 09:19:41 +02:00

GLMinimals

Very minimal Xcode projects for OpenGL apps (both OSX and iOS).

Motivation

I wanted a unified framework for OpenGL on both OSX and iOS without to much of a hassle (less is more). Just to play around easily and to see what the differences are between OSX and iOS. However, the sample code "GLEssentials" provided by Apple was very outdated, so I modernized it.

Changes include:

  • Converted to ARC
  • Usage of obj-c modules
  • Usage of GLKit (instead of doing everything by hand with EAGLayers and the like)
  • Removed their basic glUtils (as such functionality is in GLKit anyways)
  • Restructered project and a lot of simplifications
  • Retina is supported by default
  • Single project file with two targets (OSX and iOS)

Where to plug in

Just change Game.h and Game.mm to whatever you like. Note that everything in there is hardcoded and should not be regarded as example code.