diff --git a/resources/myHBlurShader.vert b/resources/myHBlurShader.vert index 0215d6c..0d2740d 100644 --- a/resources/myHBlurShader.vert +++ b/resources/myHBlurShader.vert @@ -1,5 +1,5 @@ void main( void ) { - gl_TexCoord[0] = (gl_MultiTexCoord0 - vec4(0.5))/1.00 + vec4(0.5); + gl_TexCoord[0] = (gl_MultiTexCoord0 - vec4(0.5))/1.01 + vec4(0.5); gl_Position = gl_Vertex; } diff --git a/resources/myTeaShader.vert b/resources/myTeaShader.vert index d82eacc..02174fb 100644 --- a/resources/myTeaShader.vert +++ b/resources/myTeaShader.vert @@ -4,10 +4,10 @@ uniform int button; void main( void ) { gl_Position = gl_Vertex; - gl_Position.xy *= vec2(1.0, 1.2); - /*gl_Position.xy /= vec2(1280, 720)*0.5; + //gl_Position.xy *= vec2(1.0, 1.2); + gl_Position.xy /= vec2(1280, 720)*0.5; gl_Position.xy -= 1.0; - gl_Position.y *= -1.0;*/ + gl_Position.y *= -1.0; if(button == 0) color = vec4(1.0);