Browse Source

aweflkn

master
Joshua Moerman 13 years ago
parent
commit
6da20f666a
  1. 2
      App.h
  2. 2
      resources/myHBlurShader.vert

2
App.h

@ -170,7 +170,7 @@ public:
}
void draw() {
for(int i = 0; i < 2; ++i)
for(int i = 0; i < 0; ++i)
magic();
auto const & draw_fbo = magic();

2
resources/myHBlurShader.vert

@ -1,5 +1,5 @@
void main( void ) {
gl_TexCoord[0] = (gl_MultiTexCoord0 - vec4(0.5))/1.01 + vec4(0.5);
gl_TexCoord[0] = (gl_MultiTexCoord0 - vec4(0.5))/1.0 + vec4(0.5);
gl_Position = gl_Vertex;
}