uniform sampler2D tex; void main( void ) { gl_FragColor = texture2D(tex, gl_TexCoord[0].st); //gl_FragColor -= texture2D(tex, gl_TexCoord[0].st + vec2(0.0, 0.005)); //gl_FragColor = gl_FragColor*2.0 + 0.5; gl_FragColor.a = 1.0; }