#include #include #include #include #include #include #include "App.h" #include "globals.h" App* app_ptr = 0; unsigned int const frames_per_second = 200.0; typedef std::chrono::high_resolution_clock clock_type; size_t frame_count = 0; clock_type::time_point begin_time; void begin() { app_ptr = new App(kWindowWidth, kWindowHeight); begin_time = clock_type::now(); } void end() { auto end = clock_type::now(); auto difference = end-begin_time; auto time_elapsed = difference.count()*clock_type::duration::period::num/(double)clock_type::duration::period::den; std::cout << "Did " << frame_count << " frames in " << time_elapsed << " seconds." << std::endl; std::cout << "That's " << frame_count/time_elapsed << " frames per second." << std::endl; delete app_ptr; } int mouse_button_mapping(int button){ switch(button){ case GLUT_LEFT_BUTTON: return 0; case GLUT_MIDDLE_BUTTON: return 1; case GLUT_RIGHT_BUTTON: return 2; default: return 0; } } int main(int argc, char** argv) { // let glut create a window glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH | GLUT_ALPHA); glutInitWindowSize(kWindowWidth, kWindowHeight); glutCreateWindow("OpenGL"); // we need glew for shaders auto err = glewInit(); if(err != GLEW_OK) { throw std::runtime_error("A glew error"); } // all callbacks (c++0x lambdas woei) glutDisplayFunc([] { auto const time_step = std::chrono::milliseconds(1000/frames_per_second); static auto previous_timepoint = clock_type::now(); auto const current_timepoint = clock_type::now(); auto const difference = current_timepoint - previous_timepoint; if(difference > time_step) { app_ptr->update(); app_ptr->draw(); glutSwapBuffers(); //glFlush(); ++frame_count; previous_timepoint = current_timepoint-(difference%time_step); } else { usleep((time_step-difference).count()*1000000*clock_type::duration::period::num/(double)clock_type::duration::period::den/2); //std::sleep_for((time_step-difference)/2); } glutPostRedisplay(); }); glutReshapeFunc([](int w, int h) {app_ptr->resize(w, h);}); glutMouseFunc([](int button, int state, int x, int y) { switch(state) { case GLUT_DOWN: app_ptr->mouse_buttons[mouse_button_mapping(button)] = true; break; case GLUT_UP: app_ptr->mouse_buttons[mouse_button_mapping(button)] = false; break; default: break; } }); glutPassiveMotionFunc([](int x, int y) { app_ptr->mouse[0] = x; app_ptr->mouse[1] = y; }); glutMotionFunc([](int x, int y) { app_ptr->mouse[0] = x; app_ptr->mouse[1] = y; }); glutCloseFunc(end); // freeglut extension // my app-object begin(); // GO! glutMainLoop(); return 0; }