1
Fork 0
This repository has been archived on 2025-04-09. You can view files and clone it, but cannot push or open issues or pull requests.
cellular-shader/resources/myTextureShader.frag

8 lines
162 B
GLSL

uniform sampler2D tex;
void main( void ) {
gl_FragColor = texture2D(tex, gl_TexCoord[0].st);
//gl_FragColor = sin(gl_FragColor*3.0);
gl_FragColor.a = 1.0;
}