8 lines
162 B
GLSL
8 lines
162 B
GLSL
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uniform sampler2D tex;
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void main( void ) {
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gl_FragColor = texture2D(tex, gl_TexCoord[0].st);
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//gl_FragColor = sin(gl_FragColor*3.0);
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gl_FragColor.a = 1.0;
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}
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