Browse Source

First commit (Basic bsp setup)

master
Joshua Moerman 11 years ago
commit
61402f7b00
  1. 3
      .gitignore
  2. 20
      CMakeLists.txt
  3. 7
      README.md
  4. 42
      include/bsp.hpp

3
.gitignore

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build*
*user

20
CMakeLists.txt

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cmake_minimum_required (VERSION 2.6)
include_directories(SYSTEM "${PROJECT_SOURCE_DIR}/include/")
option(MultiCoreBSP "Building with Multi Core BSP" OFF)
if(MultiCoreBSP)
# setup for my mac
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
set(libs mcbsp1.1.0 m pthread)
add_definitions( -DUSE_MCBSP )
else()
# setup for cartesius
set(libs bsponmpi m)
endif()
find_package(Boost REQUIRED COMPONENTS program_options)
include_directories(SYSTEM ${Boost_INCLUDE_DIRS})
set(libs ${libs} ${Boost_LIBRARIES})
add_subdirectory("wavelet")

7
README.md

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jcmp
====
My very own image compression format. Made during a course on parallel
computing. There will be a sequential and parallel version. The git repo is
extracted from the homework repo, and may contain some unrelated things.

42
include/bsp.hpp

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#pragma once
extern "C" {
#ifdef USE_MCBSP
#include <mcbsp.h>
#else
#include "bsp.h"
#define MCBSP_PROCESSOR_INDEX_DATATYPE int
#define MCBSP_BYTESIZE_TYPE int
#endif
}
namespace bsp {
typedef MCBSP_PROCESSOR_INDEX_DATATYPE processor_index;
typedef MCBSP_BYTESIZE_TYPE size_type;
inline void begin(processor_index P) { bsp_begin(P); }
inline void end() { bsp_end(); }
inline void init(void (*spmd)(), int argc, char ** argv){ bsp_init(spmd, argc, argv); }
inline processor_index nprocs() { return bsp_nprocs(); }
inline processor_index pid() { return bsp_pid(); }
inline double time() { return bsp_time(); }
inline void sync() { bsp_sync(); }
// As we know the type, we don't bother the programmer with bytes and sizeof. Instead simply use the number of elements.
template <typename T>
void push_reg(T* value, size_type number = 1)
{ bsp_push_reg(static_cast<void*>(value), number * sizeof(T)); }
template <typename T>
void pop_reg(T* value)
{ bsp_pop_reg(static_cast<void*>(value)); }
// The offset too is in terms of number of elements, not bytes.
template <typename T>
void put(processor_index p, T const * source, T * destination, size_type offset = 0, size_type number = 1)
{ bsp_put(p, static_cast<void const *>(source), static_cast<void*>(destination), offset * sizeof(T), number * sizeof(T)); }
template <typename T>
void get(processor_index p, T const * source, size_type offset, T * destination, size_type number = 1)
{ bsp_get(p, static_cast<void const *>(source), offset, static_cast<void*>(destination), number * sizeof(T)); }
}