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112 lines
2.2 KiB
112 lines
2.2 KiB
//
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// basics.hpp
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// ImageStreams
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//
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// Created by Joshua Moerman on 9/7/12.
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// Copyright (c) 2012 Vadovas. All rights reserved.
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//
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#ifndef ImageStreams_basics_hpp
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#define ImageStreams_basics_hpp
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/*
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A PixelFormat p should have the following constructors (depending on number
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of colors):
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p(int r, int g, int b, int a)
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p(double r, double g, double b, double a)
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p(int v)
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p(double v)
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The order in the ctor is rgb even though the internal structure may be
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different
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It should be trivially copyable (for memcpy).
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Furthermore it should have a static const size_t num_colors indicating the
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number of colors and a static const size_t bit_per_color indicating the
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number of bits per color (TODO: what to do with encodings like 565 ?)
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*/
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#include <cstdint>
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#include <algorithm>
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namespace pixel_formats {
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template <typename T>
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uint8_t clamp(T n){
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return uint8_t(std::min<T>(255, std::max<T>(0, n)));
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}
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struct gray {
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static const size_t num_colors = 1;
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static const size_t bits_per_color = 8;
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gray() : value(0) {}
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gray(double intensity) : value(clamp(255*intensity)) {}
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gray(int intensity) : value(clamp(intensity)) {}
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private:
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uint8_t value;
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};
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struct rgb {
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static const size_t num_colors = 3;
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static const size_t bits_per_color = 8;
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rgb()
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: r(0)
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, g(0)
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, b(0)
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{}
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rgb(double red, double green, double blue)
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: r(clamp(255*red))
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, g(clamp(255*green))
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, b(clamp(255*blue))
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{}
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rgb(int red, int green, int blue)
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: r(clamp(red))
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, g(clamp(green))
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, b(clamp(blue))
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{}
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private:
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uint8_t r, g, b;
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};
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struct bgr{
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static const size_t num_colors = 3;
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static const size_t bits_per_color = 8;
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bgr()
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: b(0)
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, g(0)
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, r(0)
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{}
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bgr(double red, double green, double blue)
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: b(clamp(255*blue))
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, g(clamp(255*green))
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, r(clamp(255*red))
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{}
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bgr(int red, int green, int blue)
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: b(clamp(blue))
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, g(clamp(green))
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, r(clamp(red))
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{}
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private:
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uint8_t b, g, r;
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};
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template <typename PixelType>
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struct traits {
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static const size_t num_colors = PixelType::num_colors;
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static const size_t bits_per_color = PixelType::bits_per_color;
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static const size_t bits_per_pixel = num_colors * bits_per_color;
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};
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}
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#endif
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