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local args = { ... }
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--[[
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local function placeholder() return true end
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local turtle = {}
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turtle.up = placeholder
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turtle.down = placeholder
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turtle.digUp = placeholder
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turtle.digDown = placeholder
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turtle.dig = placeholder
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turtle.forward = placeholder
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turtle.turnLeft = placeholder
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turtle.turnRight = placeholder
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turtle.detect = placeholder
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turtle.getItemCount = placeholder
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turtle.placeDown = placeholder
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turtle.select = placeholder
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]]
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turnedLeft = nil
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if args[1] == "rightturn" or args[1] == "leftturn" then
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local turnedLeft = (args[1] == "rightturn")
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else
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print("usage: \"makefloor [leftturn|rightturn]\" whatever the first turn may be")
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return
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end
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local curContainer = 1
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turtle.select(curContainer)
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local function selectMatStack()
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itemCount = turtle.getItemCount(curContainer)
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while itemCount == 0 do
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if curContainer == 9 then
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return false
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end
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curContainer = curContainer + 1
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turtle.select(curContainer)
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itemCount = turtle.getItemCount(curContainer)
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end
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return true
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end
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local function checkIfNextTurn()
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if turnedLeft then turnAction = turtle.turnRight else turnAction = turtle.turnLeft end
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turnAction()
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retval = not turtle.detect()
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if not turnedLeft then turnAction = turtle.turnRight else turnAction = turtle.turnLeft end
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turnAction()
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return retval
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end
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local function fillblock()
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shouldTurn = turtle.detect()
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if shouldTurn then
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couldTurn = checkIfNextTurn()
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end
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turtle.up()
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if not selectMatStack() then
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return false
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end
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turtle.placeDown()
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if shouldTurn then
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if turnedLeft then turnAction = turtle.turnRight else turnAction = turtle.turnLeft end
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turnAction()
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turtle.forward()
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turnAction()
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turnedLeft = not turnedLeft
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else
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turtle.forward()
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end
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turtle.down()
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return true
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end
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while fillblock() do end
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