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Merge branch 'master' of github.com:Jaxan/Computercraft

master
Nick Overdijk 13 years ago
parent
commit
ced93b77fd
  1. 38
      makefloor

38
makefloor

@ -1,32 +1,53 @@
local args = { ... }
--[[
local function placeholder() return true end
local turtle = {}
turtle.up = placeholder
turtle.down = placeholder
turtle.digUp = placeholder
turtle.digDown = placeholder
turtle.dig = placeholder
turtle.forward = placeholder
turtle.turnLeft = placeholder
turtle.turnRight = placeholder
turtle.detect = placeholder
turtle.getItemCount = placeholder
turtle.placeDown = placeholder
turtle.select = placeholder
]]
turnedLeft = nil
local turnedLeft = nil
if args[1] == "rightturn" or args[1] == "leftturn" then
local turnedLeft = args[1] == "rightturn"
turnedLeft = (args[1] == "rightturn")
else
print("usage: \"makefloor [leftturn|rightturn] whatever the first turn may be")
print("usage: \"makefloor [leftturn|rightturn]\" whatever the first turn may be")
return
end
print(turnedLeft)
local curContainer = 1
turtle.select(curContainer)
local function selectMatStack()
itemCount = turtle.getItemCount(curContainer)
while itemCount == 0 do
if curContainer == 10 then
if curContainer == 9 then
return false
end
curContainer = curContainer + 1
turtle.select(curContainer)
itemCount = turtle.getItemCount(curContainer)
end
return true
end
local function checkIfNextTurn()
if turnedLeft then turnAction = turtle.TurnRight else turnAction = turtle.TurnLeft end
if turnedLeft then turnAction = turtle.turnRight else turnAction = turtle.turnLeft end
turnAction()
retval = not turtle.detect()
if not turnedLeft then turnAction = turtle.TurnRight else turnAction = turtle.TurnLeft end
if not turnedLeft then turnAction = turtle.turnRight else turnAction = turtle.turnLeft end
turnAction()
return retval
end
@ -43,15 +64,16 @@ local function fillblock()
end
turtle.placeDown()
if shouldTurn then
if turnedLeft then turnAction = turtle.TurnRight else turnAction = turtle.TurnLeft end
if turnedLeft then turnAction = turtle.turnRight else turnAction = turtle.turnLeft end
turnAction()
turtle.forward()
turnAction()
turnedLeft = not turnedLeft
else
turtle.forward()
turtle.down()
end
turtle.down()
return true
end
while fillblock() do end