local args = { ... } --[[ local function placeholder() return true end local turtle = {} turtle.up = placeholder turtle.down = placeholder turtle.digUp = placeholder turtle.digDown = placeholder turtle.dig = placeholder turtle.forward = placeholder turtle.turnLeft = placeholder turtle.turnRight = placeholder turtle.detect = placeholder turtle.getItemCount = placeholder turtle.placeDown = placeholder ]] turnedLeft = nil if args[1] == "rightturn" or args[1] == "leftturn" then local turnedLeft = args[1] == "rightturn" else print("usage: \"makefloor [leftturn|rightturn] whatever the first turn may be") return end local curContainer = 1 local function selectMatStack() itemCount = turtle.getItemCount(curContainer) while itemCount == 0 do if curContainer == 10 then return false end curContainer = curContainer + 1 turtle.select(curContainer) itemCount = turtle.getItemCount(curContainer) end return true end local function checkIfNextTurn() if turnedLeft then turnAction = turtle.turnRight else turnAction = turtle.turnLeft end turnAction() retval = not turtle.detect() if not turnedLeft then turnAction = turtle.turnRight else turnAction = turtle.turnLeft end turnAction() return retval end local function fillblock() shouldTurn = turtle.detect() if shouldTurn then couldTurn = checkIfNextTurn() end turtle.up() if not selectMatStack() then return false end turtle.placeDown() if shouldTurn then if turnedLeft then turnAction = turtle.turnRight else turnAction = turtle.turnLeft end turnAction() turtle.forward() turnAction() turnedLeft = not turnedLeft else turtle.forward() turtle.down() end end while fillblock() do end