Lua scripts for the computercraft mod for minecraft
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local args = { ... }
-- local turtle = require "turtlePlaceholder"
local utils = dofile("lib\\utils")
local turnedLeft = nil
if args[1] == "rightturn" or args[1] == "leftturn" then
turnedLeft = (args[1] == "rightturn")
else
print("usage: \"makefloor [leftturn|rightturn]\" whatever the first turn may be")
return
end
local pre = "A room with walls atleast 2 high and robot should start in a corner"
local post = "a room with a floor of $material"
if not utils.confirmExecution(pre, post) then
return
end
local curContainer = 1
turtle.select(curContainer)
local function selectMatStack()
itemCount = turtle.getItemCount(curContainer)
while itemCount == 0 do
if curContainer == 9 then
return false
end
curContainer = curContainer + 1
turtle.select(curContainer)
itemCount = turtle.getItemCount(curContainer)
end
return true
end
local function checkIfNextTurn()
if turnedLeft then turnAction = turtle.turnRight else turnAction = turtle.turnLeft end
turnAction()
retval = not turtle.detect()
if not turnedLeft then turnAction = turtle.turnRight else turnAction = turtle.turnLeft end
turnAction()
return retval
end
local function fillblock()
shouldTurn = turtle.detect()
if shouldTurn then
couldTurn = checkIfNextTurn()
end
if not selectMatStack() then
return false
end
turtle.placeDown()
if shouldTurn then
if turnedLeft then turnAction = turtle.turnRight else turnAction = turtle.turnLeft end
turnAction()
turtle.forward()
turnAction()
turnedLeft = not turnedLeft
else
turtle.forward()
end
return true
end
while not detectDown() do
turtle.down()
end
turtle.up()
while fillblock() do end