Lua scripts for the computercraft mod for minecraft
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-- will make a pythagoras tree-like thing with a given depth (depth 0 are leaves)
-- this is a costy operation and takes lots of blocks (you can refill during the build)
-- we will always face to the tree and not move forward
-- orientation will define left/right/up/down
-- basic movement (orientation-less)
local function bup()
while not turtle.up() do turtle.digUp() end
end
local function bdown()
while not turtle.down() do turtle.digDown() end
end
local function bforward()
while not turtle.forward() do turtle.dig() end
end
local function bleft()
turtle.turnLeft()
bforward()
turtle.turnRight()
end
local function bright()
turtle.turnRight()
bforward()
turtle.turnLeft()
end
local function select_non_empty( )
for i = 1, 9 do
if turtle.getItemCount(i) > 0 then
turtle.select(i)
return
end
end
turtle.select(1)
print("ERROR: I'm empty, plz refill me!")
while turtle.getItemCount(1) == 0 do sleep(2) end
end
local function place()
select_non_empty()
turtle.place()
end
-- basic orientation operations
local function toleft( orientation )
return (orientation + 3) % 4
end
local function toback( orientation )
return (orientation + 2) % 4
end
local function toright( orientation )
return (orientation + 1) % 4
end
-- basic movement (with orientation)
local function forward( orientation )
if orientation == 0 then bup()
elseif orientation == 1 then bright()
elseif orientation == 2 then bdown()
elseif orientation == 3 then bleft()
else print("Error, wrong orientation")
end
end
local function walk( orientation, n )
if orientation == 0 then for i = 1, n do bup() end
elseif orientation == 1 then turtle.turnRight() for i = 1, n do bforward() end turtle.turnLeft()
elseif orientation == 2 then for i = 1, n do bdown(2) end
elseif orientation == 3 then turtle.turnLeft() for i = 1, n do bforward() end turtle.turnRight()
else print("Error, wrong orientation")
end
end
-- stops after the line
local function line( orientation, n )
for i = 1, n do
place()
forward(orientation)
end
end
-- stops after the rect
local function fill( w, h, orientation )
print(" fill "..w.."x"..h.." in orientation "..orientation)
if w == 1 then
line(orientation, h)
return
end
for i = 1, h do
if i % 2 == 1 then line(toright(orientation), w - 1)
else line(toleft(orientation), w - 1) end
place()
forward(orientation)
end
end
local function tree( depth, orientation )
print("Start with "..depth.." in orientation "..orientation)
-- done with recursion
if depth == 0 then
place()
walk(toback(orientation), 1)
return
end
local n = 2^depth
local half = n/2
local w = n
local h = n + half
-- big chunk, if needed move to left
fill(w, h, orientation)
if h % 2 == 1 then
walk(toleft(orientation), w - 1)
end
walk(toleft(orientation), 1)
line(toleft(orientation), half)
-- first branch (left)
tree(depth - 1, toleft(orientation))
line(orientation, half)
-- second branch (left)
tree(depth - 1, orientation)
-- fill between branches
if half - 1 > 0 then
forward(toright(orientation))
fill(half - 1, half - 1, toright(orientation))
else
walk(toright(orientation), 1)
end
-- walk to right branches
walk(toright(orientation), w)
-- fill between branches
if half - 2 > 0 then
fill(half - 1, half - 2, orientation)
end
walk(orientation, 1)
-- first branch
tree(depth - 1, orientation)
line(toright(orientation), half)
-- second branch
tree(depth - 1, toright(orientation))
line(toback(orientation), half - 1)
line(toleft(orientation), half)
-- move back to pre-begin
walk(toback(orientation), h)
walk(toleft(orientation), w - 1)
walk(toback(orientation), 1)
end
local args = { ... }
tree(args[1], 0)