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hybrid-ads/lib/create_splitting_tree.cpp

145 lines
4.2 KiB
C++

#include "create_splitting_tree.hpp"
#include <functional>
#include <numeric>
#include <queue>
#include <utility>
using namespace std;
template <typename T>
std::vector<T> concat(std::vector<T> const & l, std::vector<T> const & r){
std::vector<T> ret(l.size() + r.size());
auto it = copy(begin(l), end(l), begin(ret));
copy(begin(r), end(r), it);
return ret;
}
result create_splitting_tree(const Mealy& g, options opt){
const auto N = g.graph.size();
const auto P = g.input_indices.size();
const auto Q = g.output_indices.size();
result r(N);
auto & root = r.root;
auto & succession = r.successor_cache;
/* We'll use a queue to keep track of leaves we have to investigate;
* In some cases we cannot split, and have to wait for other parts of the
* tree. We keep track of how many times we did no work. If this is too
* much, there is no complete splitting tree.
*/
queue<reference_wrapper<splijtboom>> work;
size_t days_without_progress = 0;
// Some lambda functions capturing some state, makes the code a bit easier :)
const auto add_push_new_block = [&work](auto new_blocks, auto & boom) {
boom.children.assign(new_blocks.size(), splijtboom(0, boom.depth + 1));
auto i = 0;
for(auto && b : new_blocks){
boom.children[i++].states.assign(begin(b), end(b));
}
for(auto && c : boom.children){
work.push(c);
}
assert(boom.states.size() == accumulate(begin(boom.children), end(boom.children), 0, [](auto l, auto r) { return l + r.states.size(); }));
};
const auto is_valid = [N, opt, &g](auto blocks, auto symbol){
if(!opt.check_validity) return true;
for(auto && block : blocks) {
const auto new_blocks = partition_(begin(block), end(block), [symbol, &g](state state){
return apply(g, state, symbol).to.base();
}, N);
for(auto && new_block : new_blocks){
if(new_block.size() != 1) return false;
}
}
return true;
};
const auto update_succession = [N, &succession](state s, state t, size_t depth){
if(succession.size() < depth+1) succession.resize(depth+1, vector<state>(N, -1));
succession[depth][s.base()] = t;
};
// We'll start with the root, obviously
work.push(root);
while(!work.empty()){
splijtboom & boom = work.front();
work.pop();
const auto depth = boom.depth;
if(boom.states.size() == 1) continue;
// First try to split on output
for(input symbol = 0; symbol < P; ++symbol){
const auto new_blocks = partition_(begin(boom.states), end(boom.states), [symbol, depth, &g, &update_succession](state state){
const auto ret = apply(g, state, symbol);
update_succession(state, ret.to, depth);
return ret.output.base();
}, Q);
// no split -> continue with other input symbols
if(new_blocks.size() == 1) continue;
// not a valid split -> continue
if(!is_valid(new_blocks, symbol)) continue;
// a succesful split, update partition and add the children
boom.seperator = {symbol};
add_push_new_block(new_blocks, boom);
goto has_split;
}
// Then try to split on state
for(input symbol = 0; symbol < P; ++symbol){
vector<bool> successor_states(N, false);
for(auto && state : boom.states){
successor_states[apply(g, state, symbol).to.base()] = true;
}
const auto & oboom = lca(root, [&successor_states](state state) -> bool{
return successor_states[state.base()];
});
// a leaf, hence not a split -> try other symbols
if(oboom.children.empty()) continue;
// possibly a succesful split, construct the children
const auto word = concat({symbol}, oboom.seperator);
const auto new_blocks = partition_(begin(boom.states), end(boom.states), [word, depth, &g, &update_succession](state state){
const auto ret = apply(g, state, begin(word), end(word));
update_succession(state, ret.to, depth);
return ret.output.base();
}, Q);
// not a valid split -> continue
if(!is_valid(new_blocks, symbol)) continue;
assert(new_blocks.size() > 1);
// update partition and add the children
boom.seperator = word;
add_push_new_block(new_blocks, boom);
goto has_split;
}
// We tried all we could, but did not succeed => declare incompleteness.
if(days_without_progress++ >= work.size()) {
r.is_complete = false;
return r;
}
work.push(boom);
continue;
has_split:
days_without_progress = 0;
}
return r;
}