Very small OpenGL wrapper (before moggle was there)
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//
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// basic.cpp
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// J
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//
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// Created by Joshua Moerman on 8/28/11.
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// Copyright 2011 Vadovas. All rights reserved.
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//
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#include "basic.h"
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namespace J {
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void check_error(){
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#if defined(DEBUG)
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GLenum status = glGetError();
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switch (status) {
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case GL_NO_ERROR:
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return;
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#define c(x) case x: throw std::runtime_error("GL Error: "#x);
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c(GL_INVALID_ENUM)
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c(GL_INVALID_VALUE)
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c(GL_INVALID_OPERATION)
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c(GL_INVALID_FRAMEBUFFER_OPERATION)
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c(GL_OUT_OF_MEMORY)
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#undef c
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default:
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throw std::runtime_error("GL Error: UNKNOWN");
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}
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#endif
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}
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}
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