// // basic.h // J // // Created by Joshua Moerman on 8/28/11. // Copyright 2011 Vadovas. All rights reserved. // /* This file will be included by all headers that need opengl. It alse defines a useful error checking function. There may be some notes here and there (especially in the fbo and shader headers) about OpenGL ES2, those notes can be educational ;). */ #ifndef J_basic_h #define J_basic_h #include #include "to_string.h" #import #import namespace J { void check_error(); } #endif