Very small OpenGL wrapper (before moggle was there)
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/*
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Copyright (C) 2009 Apple Inc. All Rights Reserved.
$Id$
*/
/*
This file contains code from version 1.1 and 1.4 of MyOpenALSupport.h taken from Apple's oalTouch version.
The 1.4 version code is used for loading IMA4 files, however, this code causes very noticeable clicking
when used to load wave files that are looped so the 1.1 version code is used specifically for loading
wav files.
*/
#ifndef __CD_OPENAL_H
#define __CD_OPENAL_H
#ifdef __cplusplus
extern "C" {
#endif
#include <OpenAL/al.h>
#include <OpenAL/alc.h>
#include <CoreFoundation/CFURL.h>
//Taken from oalTouch MyOpenALSupport 1.1
void* CDloadWaveAudioData(CFURLRef inFileURL, ALsizei *outDataSize, ALenum *outDataFormat, ALsizei* outSampleRate);
void* CDloadCafAudioData(CFURLRef inFileURL, ALsizei *outDataSize, ALenum *outDataFormat, ALsizei* outSampleRate);
void* CDGetOpenALAudioData(CFURLRef inFileURL, ALsizei *outDataSize, ALenum *outDataFormat, ALsizei* outSampleRate);
#ifdef __cplusplus
}
#endif
#endif