#pragma once #include #include #include #include template struct Mozaic { Mozaic(int h_tiles_, int v_tiles_) : h_tiles(h_tiles_) , v_tiles(v_tiles_) , tiles(v_tiles, std::vector(h_tiles)) {} decltype(auto) operator[](size_t c) { return tiles[c]; } decltype(auto) operator[](size_t c) const { return tiles[c]; } // aka width & height int h_tiles = 0, v_tiles = 0; // tiles[row][column] std::vector> tiles; }; template auto mozaic_fmap(Mozaic const & mozaic, F&& f){ using return_type = decltype(f(mozaic[0][0])); Mozaic ret(mozaic.h_tiles, mozaic.v_tiles); for(auto r = 0; r < mozaic.v_tiles; ++r){ for(auto c = 0; c < mozaic.h_tiles; ++c){ ret[r][c] = f(mozaic[r][c]); } } return ret; } //! Currently takes one of the (slack+1) best fitting images template auto optimize(Mozaic> distances, int slack){ std::random_device rd; std::uniform_int_distribution dist(0, slack); auto rand = [&]{ return dist(rd); }; return mozaic_fmap(distances, [&](auto d){ std::nth_element(begin(d), begin(d) + slack, end(d)); return (begin(d) + rand())->second; }); }