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made a c++ interface to the obj-c cocoa api

master
Joshua Moerman 11 years ago
commit
7c5ebc89b8
  1. 20
      CMakeLists.txt
  2. 38
      NSGLWrapper.hpp
  3. 95
      NSGLWrapper.mm
  4. 41
      NSWrapper.hpp
  5. 216
      NSWrapper.mm

20
CMakeLists.txt

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cmake_minimum_required(VERSION 2.8)
set(LIBNAME JNSAppWrapper)
file(GLOB sources "*.mm")
file(GLOB headers "*.hpp")
add_library(${LIBNAME} ${headers} ${sources})
find_library(FOUNDATION_LIBRARY Foundation)
find_library(COCOA_LIBRARY Cocoa)
find_library(COREGRAPHICS_LIBRARY CoreGraphics)
find_library(OPENGL_LIBRARY OpenGL)
set(libs ${FOUNDATION_LIBRARY} ${COCOA_LIBRARY} ${COREGRAPHICS_LIBRARY} ${OPENGL_LIBRARY})
target_link_libraries(${LIBNAME} ${libs})
install(TARGETS ${LIBNAME} DESTINATION lib)
install(FILES ${headers} DESTINATION include/J)

38
NSGLWrapper.hpp

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//
// NSGLWrapper.hpp
// XcodeOpenCL
//
// Created by Joshua Moerman on 13/04/14.
//
//
#pragma once
#include <memory>
#include <functional>
#include <OpenGL/OpenGL.h>
#include <CoreVideo/CVDisplayLink.h>
struct GLContext {
GLContext();
~GLContext();
void set_as_current_context() const;
void lock();
void unlock();
CGLContextObj ctx{};
CGLPixelFormatObj pix{};
};
struct CVDisplayLinky {
CVDisplayLinky(GLContext const &);
~CVDisplayLinky();
void start();
void stop();
std::function<void()> callback;
CVDisplayLinkRef displayLink;
};

95
NSGLWrapper.mm

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//
// NSGLWrapper.mm
// XcodeOpenCL
//
// Created by Joshua Moerman on 13/04/14.
//
//
#include "NSGLWrapper.hpp"
#include <iostream>
#include <stdexcept>
#import <Cocoa/Cocoa.h>
#import <OpenGL/OpenGL.h>
static void check_cgl(CGLError e) {
if(e != kCGLNoError){
throw std::runtime_error(CGLErrorString(e));
}
}
GLContext::GLContext() {
GLint npix{};
const CGLPixelFormatAttribute attributes[]{
kCGLPFADoubleBuffer,
kCGLPFADepthSize, static_cast<CGLPixelFormatAttribute>(24),
kCGLPFAOpenGLProfile, static_cast<CGLPixelFormatAttribute>(kCGLOGLPVersion_3_2_Core),
static_cast<CGLPixelFormatAttribute>(0)
};
check_cgl(CGLChoosePixelFormat(attributes, &pix, &npix));
check_cgl(CGLCreateContext(pix, 0, &ctx));
GLint swap_interval = 1;
check_cgl(CGLSetParameter(ctx, kCGLCPSwapInterval, &swap_interval));
set_as_current_context();
}
GLContext::~GLContext() {
CGLReleaseContext(ctx);
CGLReleasePixelFormat(pix);
}
void GLContext::set_as_current_context() const {
check_cgl(CGLSetCurrentContext(ctx));
}
void GLContext::lock() {
check_cgl(CGLLockContext(ctx));
}
void GLContext::unlock() {
check_cgl(CGLUnlockContext(ctx));
}
static void check_cv(CVReturn r) {
if(r != kCVReturnSuccess){
throw std::runtime_error("Some CV display link issue");
}
}
static CVReturn CVDisplayLinkyInvokeCallback(CVDisplayLinkRef displayLink, const CVTimeStamp* now, const CVTimeStamp* outputTime, CVOptionFlags flagsIn, CVOptionFlags* flagsOut, void* displayLinkContext) {
if(!displayLinkContext){
throw std::runtime_error("There is no context in the display link");
}
auto& foo = *(CVDisplayLinky*)displayLinkContext;
if(foo.callback){
foo.callback();
}
return kCVReturnSuccess;
}
CVDisplayLinky::CVDisplayLinky(GLContext const & c) {
check_cv(CVDisplayLinkCreateWithActiveCGDisplays(&displayLink));
check_cv(CVDisplayLinkSetOutputCallback(displayLink, &CVDisplayLinkyInvokeCallback, this));
check_cv(CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(displayLink, c.ctx, c.pix));
}
CVDisplayLinky::~CVDisplayLinky() {
stop();
CVDisplayLinkRelease(displayLink);
}
void CVDisplayLinky::start() {
check_cv(CVDisplayLinkStart(displayLink));
}
void CVDisplayLinky::stop() {
check_cv(CVDisplayLinkStop(displayLink));
}

41
NSWrapper.hpp

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//
// NSWrapper.hpp
// XcodeOpenCL
//
// Created by Joshua Moerman on 13/04/14.
//
//
#pragma once
#include <memory>
#include <functional>
#include <CoreGraphics/CoreGraphics.h>
struct GLContext;
struct ContextParameters{
GLContext & context;
};
struct GLViewFunctionality {
// All three will only be called with the current gl context already set
// May be called from different threads
std::function<void(ContextParameters)> initialize_callback;
std::function<void(ContextParameters)> draw_callback;
std::function<void(ContextParameters, CGFloat, CGFloat)> resize_callback;
};
// returns a GLViewFunctionality with only its draw function set.
GLViewFunctionality simple_draw(std::function<void()> f);
struct NSAppWrapper {
NSAppWrapper();
~NSAppWrapper();
void run();
void create_window(GLViewFunctionality const &);
std::unique_ptr<struct NSAppWrapperImpl> impl;
};

216
NSWrapper.mm

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//
// NSWrapper.mm
// XcodeOpenCL
//
// Created by Joshua Moerman on 13/04/14.
//
//
#include "NSWrapper.hpp"
#include "NSGLWrapper.hpp"
#include <vector>
#import <Cocoa/Cocoa.h>
#import <GLKit/GLKit.h>
GLViewFunctionality simple_draw(std::function<void()> f){
return {nullptr, [f](ContextParameters){ f(); }, nullptr};
}
@interface GLView : NSOpenGLView
// All three will only be called with the current gl context already set
// May be called from different threads (but the properties are atomic by default)
@property GLViewFunctionality functionality;
@end
struct NSAppWrapperImpl {
NSAppWrapperImpl() {
app = [NSApplication sharedApplication];
app.activationPolicy = NSApplicationActivationPolicyRegular;
appName = [[NSProcessInfo processInfo] processName];
}
void set_up_menu() {
NSMenu* appMenu = [NSMenu new];
[appMenu addItemWithTitle:[@"Quit " stringByAppendingString:appName]
action:@selector(terminate:)
keyEquivalent:@"q"];
NSMenuItem * menuItem = [NSMenuItem new];
menuItem.submenu = appMenu;
app.mainMenu = [NSMenu new];
[app.mainMenu addItem:menuItem];
}
void create_window(GLViewFunctionality const & f) {
NSWindow * window = [[NSWindow alloc] initWithContentRect:NSMakeRect(0, 0, 500, 500)
styleMask:NSTitledWindowMask | NSResizableWindowMask | NSMiniaturizableWindowMask
backing:NSBackingStoreBuffered
defer:YES];
window.title = appName;
window.collectionBehavior |= NSWindowCollectionBehaviorFullScreenPrimary;
[window center];
[window makeKeyAndOrderFront:nil];
NSRect frame = [window contentRectForFrameRect:window.frame];
frame.origin = {0, 0};
GLView * view = [[GLView alloc] initWithFrame:frame];
view.functionality = f;
window.contentView = view;
windows.push_back(window);
}
void run() {
[app run];
}
NSApplication * app;
std::vector<NSWindow *> windows;
NSString * appName;
};
NSAppWrapper::NSAppWrapper()
: impl(new NSAppWrapperImpl){
impl->set_up_menu();
}
NSAppWrapper::~NSAppWrapper() = default;
void NSAppWrapper::run() {
impl->run();
}
void NSAppWrapper::create_window(GLViewFunctionality const & f){
impl->create_window(f);
}
/*
Some general notes about GLView:
- It is in a multithreaded context. The CVDisplayLink will run on a diferent thread than the main thread. However the main thread *will also draw* (eg. when reshaping, to avoid flickering). So there are some locks here and there.
- Hopefully the C++ objects are destructed nicely
- There is syntax for the constructor, so I used unique_ptr...
*/
@implementation GLView {
std::unique_ptr<GLContext> context;
std::unique_ptr<CVDisplayLinky> linky;
}
@synthesize functionality;
- (id) initWithFrame:(NSRect)frameRect {
if(self = [super initWithFrame:frameRect]){
context = std::unique_ptr<GLContext>(new GLContext);
self.pixelFormat = [[NSOpenGLPixelFormat alloc] initWithCGLPixelFormatObj: context->pix];
self.openGLContext = [[NSOpenGLContext alloc] initWithCGLContextObj: context->ctx];
self.wantsBestResolutionOpenGLSurface = YES; // Opt-in for retina
}
return self;
}
- (void) prepareOpenGL{
[super prepareOpenGL];
context->set_as_current_context();
// Synchronize buffer swaps with vertical refresh rate
GLint swapInt = 1;
[[self openGLContext] setValues:&swapInt forParameter:NSOpenGLCPSwapInterval];
if(functionality.initialize_callback){
functionality.initialize_callback({*context});
}
// Create a display link capable of being used with all active displays
linky = std::unique_ptr<CVDisplayLinky>(new CVDisplayLinky(*context));
linky->callback = [=]{
// will be called in a different thread => need new autoreleasepool
@autoreleasepool {
[self drawView];
}
};
linky->start();
// Register to be notified when the window closes so we can stop the displaylink
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(windowWillClose:)
name:NSWindowWillCloseNotification
object:[self window]];
}
- (void) windowWillClose:(NSNotification*)notification{
// The default OpenGL render buffers will be destroyed. If display link
// continues to fire without renderbuffers, OpenGL draw calls will set errors.
linky->stop();
}
- (void) reshape{
[super reshape];
context->lock();
// [NSView convertRectToBacking] converts point sizes to pixel sizes.
// viewRectPixels will be larger (2x) than viewRectPoints for retina displays.
// viewRectPixels will be the same as viewRectPoints for non-retina displays
NSRect viewRectPixels = [self convertRectToBacking:self.bounds];
if(functionality.resize_callback){
functionality.resize_callback({*context}, viewRectPixels.size.width, viewRectPixels.size.height);
}
context->unlock();
}
- (void)renewGState{
// Called whenever graphics state updated (such as window resize)
// OpenGL rendering is not synchronous with other rendering on the OSX.
// Therefore, call disableScreenUpdatesUntilFlush so the window server
// doesn't render non-OpenGL content in the window asynchronously from
// OpenGL content, which could cause flickering. (non-OpenGL content
// includes the title bar and drawing done by the app with other APIs)
[[self window] disableScreenUpdatesUntilFlush];
[super renewGState];
}
- (void) drawRect: (NSRect) theRect{
[self drawView];
}
- (void) drawView{
context->set_as_current_context();
// We draw on a secondary thread through the display link
// When resizing the view, -reshape is called automatically on the main
// thread. Add a mutex around to avoid the threads accessing the context
// simultaneously when resizing
context->lock();
NSRect viewRectPixels = [self convertRectToBacking:self.bounds];
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glViewport(0, 0, (int)viewRectPixels.size.width, (int)viewRectPixels.size.height);
if(functionality.draw_callback){
functionality.draw_callback({*context});
}
CGLFlushDrawable(context->ctx);
context->unlock();
}
@end