Joshua Moerman
11 years ago
commit
7c5ebc89b8
5 changed files with 410 additions and 0 deletions
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cmake_minimum_required(VERSION 2.8) |
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set(LIBNAME JNSAppWrapper) |
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file(GLOB sources "*.mm") |
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file(GLOB headers "*.hpp") |
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add_library(${LIBNAME} ${headers} ${sources}) |
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find_library(FOUNDATION_LIBRARY Foundation) |
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find_library(COCOA_LIBRARY Cocoa) |
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find_library(COREGRAPHICS_LIBRARY CoreGraphics) |
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find_library(OPENGL_LIBRARY OpenGL) |
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set(libs ${FOUNDATION_LIBRARY} ${COCOA_LIBRARY} ${COREGRAPHICS_LIBRARY} ${OPENGL_LIBRARY}) |
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target_link_libraries(${LIBNAME} ${libs}) |
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install(TARGETS ${LIBNAME} DESTINATION lib) |
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install(FILES ${headers} DESTINATION include/J) |
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//
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// NSGLWrapper.hpp
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// XcodeOpenCL
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//
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// Created by Joshua Moerman on 13/04/14.
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//
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//
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#pragma once |
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#include <memory> |
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#include <functional> |
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#include <OpenGL/OpenGL.h> |
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#include <CoreVideo/CVDisplayLink.h> |
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struct GLContext { |
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GLContext(); |
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~GLContext(); |
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void set_as_current_context() const; |
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void lock(); |
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void unlock(); |
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CGLContextObj ctx{}; |
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CGLPixelFormatObj pix{}; |
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}; |
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struct CVDisplayLinky { |
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CVDisplayLinky(GLContext const &); |
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~CVDisplayLinky(); |
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void start(); |
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void stop(); |
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std::function<void()> callback; |
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CVDisplayLinkRef displayLink; |
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}; |
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// |
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// NSGLWrapper.mm |
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// XcodeOpenCL |
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// |
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// Created by Joshua Moerman on 13/04/14. |
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// |
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// |
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#include "NSGLWrapper.hpp" |
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#include <iostream> |
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#include <stdexcept> |
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#import <Cocoa/Cocoa.h> |
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#import <OpenGL/OpenGL.h> |
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static void check_cgl(CGLError e) { |
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if(e != kCGLNoError){ |
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throw std::runtime_error(CGLErrorString(e)); |
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} |
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} |
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GLContext::GLContext() { |
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GLint npix{}; |
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const CGLPixelFormatAttribute attributes[]{ |
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kCGLPFADoubleBuffer, |
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kCGLPFADepthSize, static_cast<CGLPixelFormatAttribute>(24), |
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kCGLPFAOpenGLProfile, static_cast<CGLPixelFormatAttribute>(kCGLOGLPVersion_3_2_Core), |
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static_cast<CGLPixelFormatAttribute>(0) |
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}; |
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check_cgl(CGLChoosePixelFormat(attributes, &pix, &npix)); |
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check_cgl(CGLCreateContext(pix, 0, &ctx)); |
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GLint swap_interval = 1; |
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check_cgl(CGLSetParameter(ctx, kCGLCPSwapInterval, &swap_interval)); |
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set_as_current_context(); |
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} |
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GLContext::~GLContext() { |
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CGLReleaseContext(ctx); |
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CGLReleasePixelFormat(pix); |
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} |
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void GLContext::set_as_current_context() const { |
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check_cgl(CGLSetCurrentContext(ctx)); |
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} |
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void GLContext::lock() { |
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check_cgl(CGLLockContext(ctx)); |
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} |
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void GLContext::unlock() { |
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check_cgl(CGLUnlockContext(ctx)); |
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} |
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static void check_cv(CVReturn r) { |
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if(r != kCVReturnSuccess){ |
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throw std::runtime_error("Some CV display link issue"); |
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} |
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} |
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static CVReturn CVDisplayLinkyInvokeCallback(CVDisplayLinkRef displayLink, const CVTimeStamp* now, const CVTimeStamp* outputTime, CVOptionFlags flagsIn, CVOptionFlags* flagsOut, void* displayLinkContext) { |
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if(!displayLinkContext){ |
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throw std::runtime_error("There is no context in the display link"); |
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} |
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auto& foo = *(CVDisplayLinky*)displayLinkContext; |
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if(foo.callback){ |
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foo.callback(); |
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} |
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return kCVReturnSuccess; |
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} |
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CVDisplayLinky::CVDisplayLinky(GLContext const & c) { |
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check_cv(CVDisplayLinkCreateWithActiveCGDisplays(&displayLink)); |
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check_cv(CVDisplayLinkSetOutputCallback(displayLink, &CVDisplayLinkyInvokeCallback, this)); |
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check_cv(CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(displayLink, c.ctx, c.pix)); |
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} |
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CVDisplayLinky::~CVDisplayLinky() { |
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stop(); |
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CVDisplayLinkRelease(displayLink); |
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} |
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void CVDisplayLinky::start() { |
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check_cv(CVDisplayLinkStart(displayLink)); |
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} |
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void CVDisplayLinky::stop() { |
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check_cv(CVDisplayLinkStop(displayLink)); |
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} |
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//
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// NSWrapper.hpp
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// XcodeOpenCL
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//
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// Created by Joshua Moerman on 13/04/14.
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//
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//
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#pragma once |
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#include <memory> |
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#include <functional> |
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#include <CoreGraphics/CoreGraphics.h> |
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struct GLContext; |
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struct ContextParameters{ |
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GLContext & context; |
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}; |
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struct GLViewFunctionality { |
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// All three will only be called with the current gl context already set
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// May be called from different threads
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std::function<void(ContextParameters)> initialize_callback; |
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std::function<void(ContextParameters)> draw_callback; |
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std::function<void(ContextParameters, CGFloat, CGFloat)> resize_callback; |
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}; |
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// returns a GLViewFunctionality with only its draw function set.
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GLViewFunctionality simple_draw(std::function<void()> f); |
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struct NSAppWrapper { |
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NSAppWrapper(); |
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~NSAppWrapper(); |
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void run(); |
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void create_window(GLViewFunctionality const &); |
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std::unique_ptr<struct NSAppWrapperImpl> impl; |
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}; |
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// |
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// NSWrapper.mm |
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// XcodeOpenCL |
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// |
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// Created by Joshua Moerman on 13/04/14. |
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// |
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// |
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#include "NSWrapper.hpp" |
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#include "NSGLWrapper.hpp" |
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#include <vector> |
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#import <Cocoa/Cocoa.h> |
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#import <GLKit/GLKit.h> |
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GLViewFunctionality simple_draw(std::function<void()> f){ |
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return {nullptr, [f](ContextParameters){ f(); }, nullptr}; |
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} |
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@interface GLView : NSOpenGLView |
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// All three will only be called with the current gl context already set |
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// May be called from different threads (but the properties are atomic by default) |
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@property GLViewFunctionality functionality; |
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@end |
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struct NSAppWrapperImpl { |
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NSAppWrapperImpl() { |
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app = [NSApplication sharedApplication]; |
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app.activationPolicy = NSApplicationActivationPolicyRegular; |
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appName = [[NSProcessInfo processInfo] processName]; |
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} |
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void set_up_menu() { |
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NSMenu* appMenu = [NSMenu new]; |
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[appMenu addItemWithTitle:[@"Quit " stringByAppendingString:appName] |
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action:@selector(terminate:) |
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keyEquivalent:@"q"]; |
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NSMenuItem * menuItem = [NSMenuItem new]; |
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menuItem.submenu = appMenu; |
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app.mainMenu = [NSMenu new]; |
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[app.mainMenu addItem:menuItem]; |
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} |
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void create_window(GLViewFunctionality const & f) { |
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NSWindow * window = [[NSWindow alloc] initWithContentRect:NSMakeRect(0, 0, 500, 500) |
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styleMask:NSTitledWindowMask | NSResizableWindowMask | NSMiniaturizableWindowMask |
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backing:NSBackingStoreBuffered |
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defer:YES]; |
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window.title = appName; |
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window.collectionBehavior |= NSWindowCollectionBehaviorFullScreenPrimary; |
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[window center]; |
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[window makeKeyAndOrderFront:nil]; |
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NSRect frame = [window contentRectForFrameRect:window.frame]; |
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frame.origin = {0, 0}; |
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GLView * view = [[GLView alloc] initWithFrame:frame]; |
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view.functionality = f; |
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window.contentView = view; |
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windows.push_back(window); |
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} |
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void run() { |
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[app run]; |
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} |
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NSApplication * app; |
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std::vector<NSWindow *> windows; |
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NSString * appName; |
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}; |
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NSAppWrapper::NSAppWrapper() |
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: impl(new NSAppWrapperImpl){ |
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impl->set_up_menu(); |
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} |
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NSAppWrapper::~NSAppWrapper() = default; |
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void NSAppWrapper::run() { |
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impl->run(); |
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} |
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void NSAppWrapper::create_window(GLViewFunctionality const & f){ |
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impl->create_window(f); |
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} |
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/* |
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Some general notes about GLView: |
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- It is in a multithreaded context. The CVDisplayLink will run on a diferent thread than the main thread. However the main thread *will also draw* (eg. when reshaping, to avoid flickering). So there are some locks here and there. |
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- Hopefully the C++ objects are destructed nicely |
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- There is syntax for the constructor, so I used unique_ptr... |
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*/ |
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@implementation GLView { |
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std::unique_ptr<GLContext> context; |
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std::unique_ptr<CVDisplayLinky> linky; |
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} |
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@synthesize functionality; |
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- (id) initWithFrame:(NSRect)frameRect { |
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if(self = [super initWithFrame:frameRect]){ |
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context = std::unique_ptr<GLContext>(new GLContext); |
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self.pixelFormat = [[NSOpenGLPixelFormat alloc] initWithCGLPixelFormatObj: context->pix]; |
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self.openGLContext = [[NSOpenGLContext alloc] initWithCGLContextObj: context->ctx]; |
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self.wantsBestResolutionOpenGLSurface = YES; // Opt-in for retina |
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} |
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return self; |
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} |
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- (void) prepareOpenGL{ |
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[super prepareOpenGL]; |
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context->set_as_current_context(); |
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// Synchronize buffer swaps with vertical refresh rate |
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GLint swapInt = 1; |
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[[self openGLContext] setValues:&swapInt forParameter:NSOpenGLCPSwapInterval]; |
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if(functionality.initialize_callback){ |
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functionality.initialize_callback({*context}); |
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} |
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// Create a display link capable of being used with all active displays |
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linky = std::unique_ptr<CVDisplayLinky>(new CVDisplayLinky(*context)); |
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linky->callback = [=]{ |
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// will be called in a different thread => need new autoreleasepool |
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@autoreleasepool { |
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[self drawView]; |
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} |
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}; |
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linky->start(); |
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// Register to be notified when the window closes so we can stop the displaylink |
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[[NSNotificationCenter defaultCenter] addObserver:self |
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selector:@selector(windowWillClose:) |
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name:NSWindowWillCloseNotification |
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object:[self window]]; |
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} |
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- (void) windowWillClose:(NSNotification*)notification{ |
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// The default OpenGL render buffers will be destroyed. If display link |
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// continues to fire without renderbuffers, OpenGL draw calls will set errors. |
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linky->stop(); |
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} |
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- (void) reshape{ |
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[super reshape]; |
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context->lock(); |
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// [NSView convertRectToBacking] converts point sizes to pixel sizes. |
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// viewRectPixels will be larger (2x) than viewRectPoints for retina displays. |
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// viewRectPixels will be the same as viewRectPoints for non-retina displays |
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NSRect viewRectPixels = [self convertRectToBacking:self.bounds]; |
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if(functionality.resize_callback){ |
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functionality.resize_callback({*context}, viewRectPixels.size.width, viewRectPixels.size.height); |
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} |
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context->unlock(); |
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} |
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- (void)renewGState{ |
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// Called whenever graphics state updated (such as window resize) |
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// OpenGL rendering is not synchronous with other rendering on the OSX. |
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// Therefore, call disableScreenUpdatesUntilFlush so the window server |
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// doesn't render non-OpenGL content in the window asynchronously from |
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// OpenGL content, which could cause flickering. (non-OpenGL content |
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// includes the title bar and drawing done by the app with other APIs) |
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[[self window] disableScreenUpdatesUntilFlush]; |
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[super renewGState]; |
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} |
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- (void) drawRect: (NSRect) theRect{ |
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[self drawView]; |
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} |
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- (void) drawView{ |
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context->set_as_current_context(); |
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// We draw on a secondary thread through the display link |
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// When resizing the view, -reshape is called automatically on the main |
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// thread. Add a mutex around to avoid the threads accessing the context |
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// simultaneously when resizing |
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context->lock(); |
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NSRect viewRectPixels = [self convertRectToBacking:self.bounds]; |
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glBindFramebuffer(GL_FRAMEBUFFER, 0); |
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glViewport(0, 0, (int)viewRectPixels.size.width, (int)viewRectPixels.size.height); |
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if(functionality.draw_callback){ |
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functionality.draw_callback({*context}); |
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} |
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CGLFlushDrawable(context->ctx); |
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context->unlock(); |
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} |
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@end |
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