// // Shader.vsh // GLGameTemplate // // Created by Joshua Moerman on 5/4/12. // Copyright (c) 2012 Vadovas. All rights reserved. // attribute vec4 position; attribute vec3 normal; varying lowp vec4 colorVarying; uniform mat4 modelViewProjectionMatrix; uniform mat3 normalMatrix; void main() { vec3 eyeNormal = normalize(normalMatrix * normal); vec3 lightPosition = vec3(0.0, 0.0, 1.0); vec4 diffuseColor = vec4(0.4, 0.4, 1.0, 1.0); float nDotVP = max(0.0, dot(eyeNormal, normalize(lightPosition))); colorVarying = diffuseColor * nDotVP; gl_Position = modelViewProjectionMatrix * position; }