A sky roads like game with interesting shaders
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varying lowp vec2 texCoordVarying;
uniform sampler2D tex;
uniform lowp mat4 color_transformation;
void main( void ) {
lowp vec4 orig = texture2D(tex, texCoordVarying);
orig.a = 1.0;
gl_FragColor = color_transformation * orig;
gl_FragColor.a = 1.0;
}