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93 lines
2.1 KiB
93 lines
2.1 KiB
//
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// ViewController.m
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// GLGameTemplate
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//
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// Created by Joshua Moerman on 5/4/12.
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// Copyright (c) 2012 Vadovas. All rights reserved.
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//
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#import "ViewController.h"
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#import "App.h"
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@interface ViewController () {
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App * app;
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float width;
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float height;
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}
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@property (strong, nonatomic) EAGLContext *context;
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- (void)setupGL;
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- (void)tearDownGL;
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@end
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@implementation ViewController
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@synthesize context = _context;
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- (void)dealloc {
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[_context release];
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[super dealloc];
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}
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#pragma mark - View stuff
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- (void)viewDidLoad {
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self.preferredFramesPerSecond = 60;
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[super viewDidLoad];
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self.context = [[[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2] autorelease];
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if (!self.context) NSLog(@"Failed to create ES context");
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GLKView* view = (GLKView* )self.view;
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view.context = self.context;
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view.drawableDepthFormat = GLKViewDrawableDepthFormat24;
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view.drawableMultisample = GLKViewDrawableMultisample4X;
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[self setupGL];
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}
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- (void)viewDidUnload {
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[super viewDidUnload];
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[self tearDownGL];
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if ([EAGLContext currentContext] == self.context) {
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[EAGLContext setCurrentContext:nil];
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}
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self.context = nil;
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}
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- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
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if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
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return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
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} else {
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return YES;
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}
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}
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#pragma mark - openGL setup
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- (void)setupGL {
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[EAGLContext setCurrentContext:self.context];
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app = new App;
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}
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- (void)tearDownGL {
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[EAGLContext setCurrentContext:self.context];
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delete app;
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app = 0;
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}
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#pragma mark - GLKView and GLKViewController delegate methods
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- (void)update {
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if(width != self.view.bounds.size.width || height != self.view.bounds.size.height){
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width = self.view.bounds.size.width;
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height = self.view.bounds.size.height;
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app->resize(width, height);
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}
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app->update(self.timeSinceLastUpdate);
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}
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- (void)glkView:(GLKView *)view drawInRect:(CGRect)rect {
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app->draw();
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}
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@end
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