My old project for strange attractors
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//
// $filename
// $projectname
//
// Created by Joshua moerman on $TODAY.
// Copyright 2010 Joshua Moerman. All rights reserved.
//
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#include "PolynomialA3D.hpp"
#include <algorithm>
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#pragma mark -
#pragma mark ctors
PolynomialA3D::PolynomialA3D():
AttractorKernel(3, 3){}
#pragma mark -
#pragma mark attractor
void PolynomialA3D::operator()() {
std::swap(vectorNew, vectorOld);
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vectorNew[0] = parameters[0] + vectorOld[1] - vectorOld[1]*vectorOld[2];
vectorNew[1] = parameters[1] + vectorOld[2] - vectorOld[2]*vectorOld[0];
vectorNew[2] = parameters[2] + vectorOld[0] - vectorOld[0]*vectorOld[1];
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}
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/*
N dimensional:
for ( unsigned int i = 0; i < dim; i++ ) {
new_point[i] = param[i] + point[(i+1) % dim] - point[(i+1) % dim]*point[(i+2) % dim];
}
*/