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@ -72,6 +72,21 @@ |
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- (void)setupGL{ |
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- (void)setupGL{ |
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[EAGLContext setCurrentContext:self.context]; |
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[EAGLContext setCurrentContext:self.context]; |
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game = [[Game alloc] init]; |
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game = [[Game alloc] init]; |
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CGFloat x = 20; |
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CGFloat y = 20; |
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for (NSString * a in game.actions) { |
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UIButton *myButton = [[UIButton alloc] initWithFrame:CGRectMake(x, y, 200, 22)]; |
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[myButton setTitle:a forState:UIControlStateNormal]; |
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[myButton addTarget:self action:@selector(action:) forControlEvents:UIControlEventTouchUpInside]; |
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[self.view addSubview: myButton]; |
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y += 22; |
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} |
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} |
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- (void) action:(UIButton*) sender{ |
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[game action:[sender titleForState:UIControlStateNormal]]; |
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} |
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} |
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- (void)tearDownGL{ |
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- (void)tearDownGL{ |
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