normal version (with warp)
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f71ccb4be6
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2bdd03bfef
2 changed files with 4 additions and 4 deletions
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@ -1,5 +1,5 @@
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void main( void ) {
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gl_TexCoord[0] = (gl_MultiTexCoord0 - vec4(0.5))/1.00 + vec4(0.5);
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gl_TexCoord[0] = (gl_MultiTexCoord0 - vec4(0.5))/1.01 + vec4(0.5);
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gl_Position = gl_Vertex;
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}
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@ -4,10 +4,10 @@ uniform int button;
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void main( void ) {
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gl_Position = gl_Vertex;
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gl_Position.xy *= vec2(1.0, 1.2);
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/*gl_Position.xy /= vec2(1280, 720)*0.5;
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//gl_Position.xy *= vec2(1.0, 1.2);
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gl_Position.xy /= vec2(1280, 720)*0.5;
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gl_Position.xy -= 1.0;
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gl_Position.y *= -1.0;*/
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gl_Position.y *= -1.0;
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if(button == 0)
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color = vec4(1.0);
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