My old project for strange attractors
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#ifndef LORENZ_HPP
#define LORENZ_HPP
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#include "../AttractorKernel.hpp"
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class Lorenz3D : public AttractorKernel {
private:
void init();
public:
Lorenz3D();
virtual void operator()();
virtual void generate_random_parameters(){
parameters[0] = rand() / double(RAND_MAX) * 0.01;
parameters[1] = rand() / double(RAND_MAX) * 10.0 + 23.0;
parameters[2] = rand() / double(RAND_MAX) * 4.0 + 8.0;
parameters[3] = rand() / double(RAND_MAX) * 1.5 + 2.0;
}
};
#endif // LORENZ_HPP